[Mesa-dev] [PATCHv2 13/13] i965: enable threaded precompile

Chia-I Wu olvaffe at gmail.com
Wed Jul 9 00:47:54 PDT 2014


Inherit gl_shader_program and add save/restore functions to save precompile
results in the shader programs.  When DeferLinkProgram is set, we will save
the precompile results instead of uploading them immediately because we may be
on a different thread.

A few other modifications are also needed.  brw_shader_program_precompile_key
is introduced and initialized in NofityLinkShader for we cannot inspect the
context during precompiling.

Signed-off-by: Chia-I Wu <olv at lunarg.com>
---
 src/mesa/drivers/dri/i965/brw_context.c  |   4 +-
 src/mesa/drivers/dri/i965/brw_fs.cpp     |  33 ++++--
 src/mesa/drivers/dri/i965/brw_program.c  |   1 +
 src/mesa/drivers/dri/i965/brw_shader.cpp | 177 ++++++++++++++++++++++++++++++-
 src/mesa/drivers/dri/i965/brw_shader.h   |  44 ++++++++
 src/mesa/drivers/dri/i965/brw_vec4_gs.c  |  37 +++++--
 src/mesa/drivers/dri/i965/brw_vs.c       |  36 +++++--
 src/mesa/drivers/dri/i965/brw_wm.c       |  23 ++--
 src/mesa/drivers/dri/i965/brw_wm.h       |   5 +-
 9 files changed, 310 insertions(+), 50 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index bd13ebf..4a28766 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -784,8 +784,8 @@ brwCreateContext(gl_api api,
    if (INTEL_DEBUG & DEBUG_SHADER_TIME)
       brw_init_shader_time(brw);
 
-   /* brw_shader_precompile is not thread-safe */
-   if (brw->precompile)
+   /* brw_shader_precompile is not thread-safe when debug flags are set */
+   if (brw->precompile && (INTEL_DEBUG || brw->perf_debug))
       ctx->Const.DeferLinkProgram = GL_FALSE;
 
    _mesa_compute_version(ctx);
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index a3ad375..61a0dff 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3288,6 +3288,8 @@ bool
 brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
+   const struct brw_shader_program_precompile_key *pre_key =
+      brw_shader_program_get_precompile_key(prog);
    struct brw_wm_prog_key key;
 
    if (!prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
@@ -3329,7 +3331,7 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
    }
 
    if (fp->Base.InputsRead & VARYING_BIT_POS) {
-      key.drawable_height = ctx->DrawBuffer->Height;
+      key.drawable_height = pre_key->fbo_height;
    }
 
    key.nr_color_regions = _mesa_bitcount_64(fp->Base.OutputsWritten &
@@ -3337,7 +3339,7 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
          BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)));
 
    if ((fp->Base.InputsRead & VARYING_BIT_POS) || program_uses_dfdy) {
-      key.render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer) ||
+      key.render_to_fbo = pre_key->is_user_fbo ||
                           key.nr_color_regions > 1;
    }
 
@@ -3349,13 +3351,28 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
 
    key.program_string_id = bfp->id;
 
-   uint32_t old_prog_offset = brw->wm.base.prog_offset;
-   struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;
+   struct brw_wm_compile c;
 
-   bool success = do_wm_prog(brw, prog, bfp, &key);
+   brw_wm_init_compile(brw, prog, bfp, &key, &c);
+   if (!brw_wm_do_compile(brw, &c)) {
+      brw_wm_clear_compile(brw, &c);
+      return false;
+   }
+
+   if (brw->ctx.Const.DeferLinkProgram) {
+      brw_shader_program_save_wm_compile(prog, &c);
+   }
+   else {
+      uint32_t old_prog_offset = brw->wm.base.prog_offset;
+      struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;
 
-   brw->wm.base.prog_offset = old_prog_offset;
-   brw->wm.prog_data = old_prog_data;
+      brw_wm_upload_compile(brw, &c);
 
-   return success;
+      brw->wm.base.prog_offset = old_prog_offset;
+      brw->wm.prog_data = old_prog_data;
+   }
+
+   brw_wm_clear_compile(brw, &c);
+
+   return true;
 }
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index cff1188..2194640 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -259,6 +259,7 @@ void brwInitFragProgFuncs( struct dd_function_table *functions )
    functions->NewShader = brw_new_shader;
    functions->NewShaderProgram = brw_new_shader_program;
    functions->LinkShader = brw_link_shader;
+   functions->NotifyLinkShader = brw_notify_link_shader;
 }
 
 void
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 318802b..3cf1f15 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -25,14 +25,52 @@ extern "C" {
 #include "main/macros.h"
 #include "brw_context.h"
 }
+#include "brw_shader.h"
 #include "brw_vs.h"
 #include "brw_vec4_gs.h"
+#include "brw_vec4_gs_visitor.h"
 #include "brw_fs.h"
 #include "brw_cfg.h"
 #include "glsl/ir_optimization.h"
 #include "glsl/glsl_parser_extras.h"
+#include "main/fbobject.h"
 #include "main/shaderapi.h"
 
+struct brw_shader_program {
+   struct gl_shader_program base;
+
+   struct brw_shader_program_precompile_key pre_key;
+
+   GLbitfield saved;
+
+   struct {
+      struct brw_vs_prog_key key;
+      struct brw_vs_prog_data data;
+      const unsigned *program;
+      unsigned program_size;
+   } vs;
+
+   struct {
+      struct brw_gs_prog_key key;
+      struct brw_gs_prog_data data;
+      const unsigned *program;
+      unsigned program_size;
+   } gs;
+
+   struct {
+      struct brw_wm_prog_key key;
+      struct brw_wm_prog_data data;
+      const unsigned *program;
+      unsigned program_size;
+   } wm;
+};
+
+static inline struct brw_shader_program *
+brw_shader_program(struct gl_shader_program *prog)
+{
+   return (struct brw_shader_program *) prog;
+}
+
 struct gl_shader *
 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
 {
@@ -52,12 +90,143 @@ brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
 struct gl_shader_program *
 brw_new_shader_program(struct gl_context *ctx, GLuint name)
 {
-   struct gl_shader_program *prog = rzalloc(NULL, struct gl_shader_program);
+   struct brw_shader_program *prog = rzalloc(NULL, struct brw_shader_program);
    if (prog) {
-      prog->Name = name;
-      _mesa_init_shader_program(ctx, prog);
+      prog->base.Name = name;
+      _mesa_init_shader_program(ctx, &prog->base);
    }
-   return prog;
+   return &prog->base;
+}
+
+void
+brw_notify_link_shader(struct gl_context *ctx,
+                       struct gl_shader_program *shProg)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct brw_shader_program *prog = brw_shader_program(shProg);
+
+   if (brw->precompile) {
+      prog->pre_key.fbo_height = ctx->DrawBuffer->Height;
+      prog->pre_key.is_user_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
+   }
+}
+
+const struct brw_shader_program_precompile_key *
+brw_shader_program_get_precompile_key(struct gl_shader_program *shader_prog)
+{
+   struct brw_shader_program *prog = brw_shader_program(shader_prog);
+   return &prog->pre_key;
+}
+
+void
+brw_shader_program_save_vs_compile(struct gl_shader_program *shader_prog,
+                                   const struct brw_vs_compile *c)
+{
+   struct brw_shader_program *prog = brw_shader_program(shader_prog);
+
+   memcpy(&prog->vs.key, &c->key, sizeof(prog->vs.key));
+   memcpy(&prog->vs.data, &c->prog_data, sizeof(prog->vs.data));
+   prog->vs.program = c->base.program;
+   prog->vs.program_size = c->base.program_size;
+   ralloc_steal(shader_prog, (void *) c->base.program);
+
+   prog->saved |= 1 << BRW_VS_PROG;
+}
+
+void
+brw_shader_program_save_gs_compile(struct gl_shader_program *shader_prog,
+                                   const struct brw_gs_compile *c)
+{
+   struct brw_shader_program *prog = brw_shader_program(shader_prog);
+
+   memcpy(&prog->gs.key, &c->key, sizeof(prog->gs.key));
+   memcpy(&prog->gs.data, &c->prog_data, sizeof(prog->gs.data));
+   prog->gs.program = c->base.program;
+   prog->gs.program_size = c->base.program_size;
+   ralloc_steal(shader_prog, (void *) c->base.program);
+
+   prog->saved |= 1 << BRW_GS_PROG;
+}
+
+void
+brw_shader_program_save_wm_compile(struct gl_shader_program *shader_prog,
+                                   const struct brw_wm_compile *c)
+{
+   struct brw_shader_program *prog = brw_shader_program(shader_prog);
+
+   memcpy(&prog->wm.key, c->key, sizeof(prog->wm.key));
+   memcpy(&prog->wm.data, &c->prog_data, sizeof(prog->wm.data));
+   prog->wm.program = c->program;
+   prog->wm.program_size = c->program_size;
+   ralloc_steal(shader_prog, (void *) c->program);
+
+   prog->saved |= 1 << BRW_WM_PROG;
+}
+
+bool
+brw_shader_program_restore_vs_compile(struct gl_shader_program *shader_prog,
+                                      struct brw_vs_compile *c)
+{
+   struct brw_shader_program *prog = brw_shader_program(shader_prog);
+
+   if (!(prog->saved & (1 << BRW_VS_PROG)))
+      return false;
+
+   prog->saved &= ~(1 << BRW_VS_PROG);
+
+   if (memcmp(&c->key, &prog->vs.key, sizeof(prog->vs.key)))
+      return false;
+
+   memcpy(&c->prog_data, &prog->vs.data, sizeof(prog->vs.data));
+   c->base.program = prog->vs.program;
+   c->base.program_size = prog->vs.program_size;
+   ralloc_steal(c->base.mem_ctx, (void *) c->base.program);
+
+   return true;
+}
+
+bool
+brw_shader_program_restore_gs_compile(struct gl_shader_program *shader_prog,
+                                      struct brw_gs_compile *c)
+{
+   struct brw_shader_program *prog = brw_shader_program(shader_prog);
+
+   if (!(prog->saved & (1 << BRW_GS_PROG)))
+      return false;
+
+   prog->saved &= ~(1 << BRW_GS_PROG);
+
+   if (memcmp(&c->key, &prog->gs.key, sizeof(prog->gs.key)))
+      return false;
+
+   memcpy(&c->prog_data, &prog->gs.data, sizeof(prog->gs.data));
+   c->base.program = prog->gs.program;
+   c->base.program_size = prog->gs.program_size;
+   ralloc_steal(c->base.mem_ctx, (void *) c->base.program);
+
+   return true;
+}
+
+bool
+brw_shader_program_restore_wm_compile(struct gl_shader_program *shader_prog,
+                                      struct brw_wm_compile *c)
+{
+   struct brw_shader_program *prog = brw_shader_program(shader_prog);
+
+   if (!(prog->saved & (1 << BRW_WM_PROG)))
+      return false;
+
+   prog->saved &= ~(1 << BRW_WM_PROG);
+
+   if (memcmp(c->key, &prog->wm.key, sizeof(prog->wm.key)))
+      return false;
+
+   memcpy(&c->prog_data, &prog->wm.data, sizeof(prog->wm.data));
+   c->program = prog->wm.program;
+   c->program_size = prog->wm.program_size;
+   ralloc_steal(c->mem_ctx, (void *) c->program);
+
+   return true;
 }
 
 /**
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index cfaea9e..ac5a9f9 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -178,3 +178,47 @@ enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
 enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op);
 uint32_t brw_math_function(enum opcode op);
 const char *brw_instruction_name(enum opcode op);
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct brw_shader_program_precompile_key {
+   unsigned fbo_height;
+   bool is_user_fbo;
+};
+
+struct brw_vs_compile;
+struct brw_gs_compile;
+struct brw_wm_compile;
+
+const struct brw_shader_program_precompile_key *
+brw_shader_program_get_precompile_key(struct gl_shader_program *shader_prog);
+
+void
+brw_shader_program_save_vs_compile(struct gl_shader_program *shader_prog,
+                                   const struct brw_vs_compile *c);
+
+void
+brw_shader_program_save_gs_compile(struct gl_shader_program *shader_prog,
+                                   const struct brw_gs_compile *c);
+
+void
+brw_shader_program_save_wm_compile(struct gl_shader_program *shader_prog,
+                                   const struct brw_wm_compile *c);
+
+bool
+brw_shader_program_restore_vs_compile(struct gl_shader_program *shader_prog,
+                                      struct brw_vs_compile *c);
+
+bool
+brw_shader_program_restore_gs_compile(struct gl_shader_program *shader_prog,
+                                      struct brw_gs_compile *c);
+
+bool
+brw_shader_program_restore_wm_compile(struct gl_shader_program *shader_prog,
+                                      struct brw_wm_compile *c);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
index 39ee507..9effca2 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
@@ -286,9 +286,11 @@ do_gs_prog(struct brw_context *brw,
 
    brw_gs_init_compile(brw, prog, gp, key, &c);
 
-   if (!brw_gs_do_compile(brw, &c)) {
-      brw_gs_clear_compile(brw, &c);
-      return false;
+   if (!brw_shader_program_restore_gs_compile(prog, &c)) {
+      if (!brw_gs_do_compile(brw, &c)) {
+         brw_gs_clear_compile(brw, &c);
+         return false;
+      }
    }
 
    brw_gs_upload_compile(brw, &c);
@@ -375,9 +377,6 @@ brw_gs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
    struct brw_gs_prog_key key;
-   uint32_t old_prog_offset = brw->gs.base.prog_offset;
-   struct brw_gs_prog_data *old_prog_data = brw->gs.prog_data;
-   bool success;
 
    if (!prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
       return true;
@@ -395,12 +394,30 @@ brw_gs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
     */
    key.input_varyings = gp->Base.InputsRead;
 
-   success = do_gs_prog(brw, prog, bgp, &key);
+   struct brw_gs_compile c;
 
-   brw->gs.base.prog_offset = old_prog_offset;
-   brw->gs.prog_data = old_prog_data;
+   brw_gs_init_compile(brw, prog, bgp, &key, &c);
+   if (!brw_gs_do_compile(brw, &c)) {
+      brw_gs_clear_compile(brw, &c);
+      return false;
+   }
 
-   return success;
+   if (brw->ctx.Const.DeferLinkProgram) {
+      brw_shader_program_save_gs_compile(prog, &c);
+   }
+   else {
+      uint32_t old_prog_offset = brw->gs.base.prog_offset;
+      struct brw_gs_prog_data *old_prog_data = brw->gs.prog_data;
+
+      brw_gs_upload_compile(brw, &c);
+
+      brw->gs.base.prog_offset = old_prog_offset;
+      brw->gs.prog_data = old_prog_data;
+   }
+
+   brw_gs_clear_compile(brw, &c);
+
+   return true;
 }
 
 
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 22bc473..6910b59 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -339,9 +339,12 @@ do_vs_prog(struct brw_context *brw,
    struct brw_vs_compile c;
 
    brw_vs_init_compile(brw, prog, vp, key, &c);
-   if (!brw_vs_do_compile(brw, &c)) {
-      brw_vs_clear_compile(brw, &c);
-      return false;
+
+   if (!prog || !brw_shader_program_restore_vs_compile(prog, &c)) {
+      if (!brw_vs_do_compile(brw, &c)) {
+         brw_vs_clear_compile(brw, &c);
+         return false;
+      }
    }
 
    brw_vs_upload_compile(brw, &c);
@@ -555,9 +558,6 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
    struct brw_vs_prog_key key;
-   uint32_t old_prog_offset = brw->vs.base.prog_offset;
-   struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
-   bool success;
 
    if (!prog->_LinkedShaders[MESA_SHADER_VERTEX])
       return true;
@@ -570,10 +570,26 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
 
    brw_vec4_setup_prog_key_for_precompile(ctx, &key.base, bvp->id, &vp->Base);
 
-   success = do_vs_prog(brw, prog, bvp, &key);
+   struct brw_vs_compile c;
+
+   brw_vs_init_compile(brw, prog, bvp, &key, &c);
+   if (!brw_vs_do_compile(brw, &c)) {
+      brw_vs_clear_compile(brw, &c);
+      return false;
+   }
+
+   if (brw->ctx.Const.DeferLinkProgram) {
+      brw_shader_program_save_vs_compile(prog, &c);
+   }
+   else {
+      uint32_t old_prog_offset = brw->vs.base.prog_offset;
+      struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
+
+      brw_vs_upload_compile(brw, &c);
 
-   brw->vs.base.prog_offset = old_prog_offset;
-   brw->vs.prog_data = old_prog_data;
+      brw->vs.base.prog_offset = old_prog_offset;
+      brw->vs.prog_data = old_prog_data;
+   }
 
-   return success;
+   return true;
 }
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 6849963..0b8180d 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -30,6 +30,7 @@
   */
 
 #include "brw_context.h"
+#include "brw_shader.h"
 #include "brw_wm.h"
 #include "brw_state.h"
 #include "main/enums.h"
@@ -216,22 +217,20 @@ brw_wm_clear_compile(struct brw_context *brw,
    ralloc_free(c->mem_ctx);
 }
 
-/**
- * All Mesa program -> GPU code generation goes through this function.
- * Depending on the instructions used (i.e. flow control instructions)
- * we'll use one of two code generators.
- */
-bool do_wm_prog(struct brw_context *brw,
-		struct gl_shader_program *prog,
-		struct brw_fragment_program *fp,
-		struct brw_wm_prog_key *key)
+static bool do_wm_prog(struct brw_context *brw,
+                       struct gl_shader_program *prog,
+                       struct brw_fragment_program *fp,
+                       struct brw_wm_prog_key *key)
 {
    struct brw_wm_compile c;
 
    brw_wm_init_compile(brw, prog, fp, key, &c);
-   if (!brw_wm_do_compile(brw, &c)) {
-      brw_wm_clear_compile(brw, &c);
-      return false;
+
+   if (!prog || !brw_shader_program_restore_wm_compile(prog, &c)) {
+      if (!brw_wm_do_compile(brw, &c)) {
+         brw_wm_clear_compile(brw, &c);
+         return false;
+      }
    }
 
    brw_wm_upload_compile(brw, &c);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index b1a6e8f..89083fc 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -123,15 +123,12 @@ const unsigned *brw_wm_fs_emit(struct brw_context *brw,
                                struct gl_shader_program *prog,
                                unsigned *final_assembly_size);
 
+void brw_notify_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
 GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
 struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
 struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name);
 
 bool brw_color_buffer_write_enabled(struct brw_context *brw);
-bool do_wm_prog(struct brw_context *brw,
-		struct gl_shader_program *prog,
-		struct brw_fragment_program *fp,
-		struct brw_wm_prog_key *key);
 void brw_wm_debug_recompile(struct brw_context *brw,
                             struct gl_shader_program *prog,
                             const struct brw_wm_prog_key *key);
-- 
2.0.0.rc2



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