[Mesa-dev] [PATCH] gallium/u_blitter: fix some shader memory leaks

Brian Paul brianp at vmware.com
Wed Jul 9 08:42:33 PDT 2014


The _msaa shaders weren't getting freed.
Cc: "10.2" <mesa-stable at lists.freedesktop.org>
---
 src/gallium/auxiliary/util/u_blitter.c |    9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index db0d1b8..20fbd80 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -383,6 +383,15 @@ void util_blitter_destroy(struct blitter_context *blitter)
       if (ctx->fs_texfetch_stencil[i])
          ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
 
+      if (ctx->fs_texfetch_col_msaa[i])
+         ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]);
+      if (ctx->fs_texfetch_depth_msaa[i])
+         ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
+      if (ctx->fs_texfetch_depthstencil_msaa[i])
+         ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i]);
+      if (ctx->fs_texfetch_stencil_msaa[i])
+         ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i]);
+
       for (j = 0; j< Elements(ctx->fs_resolve[i]); j++)
          for (f = 0; f < 2; f++)
             if (ctx->fs_resolve[i][j][f])
-- 
1.7.10.4



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