[Mesa-dev] [PATCH 1/2] radeonsi: switch descriptors to i32 vectors

Tom Stellard tom at stellard.net
Thu Jul 10 08:11:56 PDT 2014


On Tue, Jul 08, 2014 at 01:37:02AM +0200, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
> 
> This is a follow-up to the commit which adds texture fetches with offsets.

Will this still work with LLVM 3.4.2 ?

-Tom

> ---
>  src/gallium/drivers/radeonsi/si_shader.c | 29 ++++++++++++++++-------------
>  1 file changed, 16 insertions(+), 13 deletions(-)
> 
> diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
> index 3dd6ad1..a28d682 100644
> --- a/src/gallium/drivers/radeonsi/si_shader.c
> +++ b/src/gallium/drivers/radeonsi/si_shader.c
> @@ -1574,7 +1574,7 @@ static void tex_fetch_args(
>  		LLVMTypeRef i8 = LLVMInt8TypeInContext(gallivm->context);
>  		LLVMTypeRef v16i8 = LLVMVectorType(i8, 16);
>  
> -		/* Truncate v32i8 to v16i8. */
> +		/* Bitcast and truncate v8i32 to v16i8. */
>  		LLVMValueRef res = si_shader_ctx->resources[sampler_index];
>  		res = LLVMBuildBitCast(gallivm->builder, res, v2i128, "");
>  		res = LLVMBuildExtractElement(gallivm->builder, res, bld_base->uint_bld.zero, "");
> @@ -2305,12 +2305,18 @@ static void create_meta_data(struct si_shader_context *si_shader_ctx)
>  	si_shader_ctx->const_md = LLVMMDNodeInContext(gallivm->context, args, 3);
>  }
>  
> +static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements)
> +{
> +	return LLVMPointerType(LLVMArrayType(elem_type, num_elements),
> +			       CONST_ADDR_SPACE);
> +}
> +
>  static void create_function(struct si_shader_context *si_shader_ctx)
>  {
>  	struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
>  	struct gallivm_state *gallivm = bld_base->base.gallivm;
>  	struct si_pipe_shader *shader = si_shader_ctx->shader;
> -	LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32;
> +	LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32, v16i8, v4i32, v8i32;
>  	unsigned i, last_sgpr, num_params;
>  
>  	i8 = LLVMInt8TypeInContext(gallivm->context);
> @@ -2318,21 +2324,18 @@ static void create_function(struct si_shader_context *si_shader_ctx)
>  	f32 = LLVMFloatTypeInContext(gallivm->context);
>  	v2i32 = LLVMVectorType(i32, 2);
>  	v3i32 = LLVMVectorType(i32, 3);
> +	v4i32 = LLVMVectorType(i32, 4);
> +	v8i32 = LLVMVectorType(i32, 8);
> +	v16i8 = LLVMVectorType(i8, 16);
>  
> -	params[SI_PARAM_CONST] = LLVMPointerType(
> -		LLVMArrayType(LLVMVectorType(i8, 16), NUM_CONST_BUFFERS), CONST_ADDR_SPACE);
> -	params[SI_PARAM_RW_BUFFERS] = params[SI_PARAM_CONST];
> -
> -	/* We assume at most 16 textures per program at the moment.
> -	 * This need probably need to be changed to support bindless textures */
> -	params[SI_PARAM_SAMPLER] = LLVMPointerType(
> -		LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
> -	params[SI_PARAM_RESOURCE] = LLVMPointerType(
> -		LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
> +	params[SI_PARAM_CONST] = const_array(v16i8, NUM_CONST_BUFFERS);
> +	params[SI_PARAM_RW_BUFFERS] = const_array(v16i8, 6); /* XXX hardcoded */
> +	params[SI_PARAM_SAMPLER] = const_array(v4i32, NUM_SAMPLER_STATES);
> +	params[SI_PARAM_RESOURCE] = const_array(v8i32, NUM_SAMPLER_VIEWS);
>  
>  	switch (si_shader_ctx->type) {
>  	case TGSI_PROCESSOR_VERTEX:
> -		params[SI_PARAM_VERTEX_BUFFER] = params[SI_PARAM_CONST];
> +		params[SI_PARAM_VERTEX_BUFFER] = const_array(v16i8, 16); /* XXX hardcoded */
>  		params[SI_PARAM_START_INSTANCE] = i32;
>  		num_params = SI_PARAM_START_INSTANCE+1;
>  		if (shader->key.vs.as_es) {
> -- 
> 1.9.1
> 
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