[Mesa-dev] [PATCH 2/2] glsl: Update expression types after rebalancing the tree.
Matt Turner
mattst88 at gmail.com
Thu Jul 10 11:26:52 PDT 2014
If we saw a tree that looked like
vec3
/ \
vec3 float
/ \
vec3 float
/ \
vec3 float
We would see that all of the expression types were vec3, and then
rebalance to
vec3
/ \
vec3 vec3 <-- should be float
/ \ / \
vec3 float float float
This patch adds code to visit the rebalanced tree and update the
expression types from the bottom up.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80880
---
src/glsl/opt_rebalance_tree.cpp | 17 +++++++++++++++++
1 file changed, 17 insertions(+)
diff --git a/src/glsl/opt_rebalance_tree.cpp b/src/glsl/opt_rebalance_tree.cpp
index 773aab3..daabdc9 100644
--- a/src/glsl/opt_rebalance_tree.cpp
+++ b/src/glsl/opt_rebalance_tree.cpp
@@ -60,6 +60,7 @@
#include "ir_visitor.h"
#include "ir_rvalue_visitor.h"
#include "ir_optimization.h"
+#include "main/macros.h" /* for MAX2 */
/* The DSW algorithm generates a degenerate tree (really, a linked list) in
* tree_to_vine(). We'd rather not leave a binary expression with only one
@@ -261,6 +262,20 @@ handle_expression(ir_expression *expr)
return expr;
}
+static void
+update_types(ir_instruction *ir, void *)
+{
+ ir_expression *expr = ir->as_expression();
+ if (!expr)
+ return;
+
+ expr->type =
+ glsl_type::get_instance(expr->type->base_type,
+ MAX2(expr->operands[0]->type->components(),
+ expr->operands[1]->type->components()),
+ 1);
+}
+
void
ir_rebalance_visitor::handle_rvalue(ir_rvalue **rvalue)
{
@@ -285,6 +300,8 @@ ir_rebalance_visitor::handle_rvalue(ir_rvalue **rvalue)
if (new_rvalue == *rvalue)
return;
+ visit_tree(new_rvalue, NULL, NULL, update_types);
+
*rvalue = new_rvalue;
this->progress = true;
}
--
1.8.5.5
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