[Mesa-dev] [PATCH 1/2] radeonsi: switch descriptors to i32 vectors
Tom Stellard
tom at stellard.net
Fri Jul 11 07:20:29 PDT 2014
On Fri, Jul 11, 2014 at 01:00:34AM +0200, Marek Olšák wrote:
> I have just tested it and it works with LLVM 3.4.2.
>
Ok, thanks.
Both patches are:
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
> Marek
>
> On Thu, Jul 10, 2014 at 5:11 PM, Tom Stellard <tom at stellard.net> wrote:
> > On Tue, Jul 08, 2014 at 01:37:02AM +0200, Marek Olšák wrote:
> >> From: Marek Olšák <marek.olsak at amd.com>
> >>
> >> This is a follow-up to the commit which adds texture fetches with offsets.
> >
> > Will this still work with LLVM 3.4.2 ?
> >
> > -Tom
> >
> >> ---
> >> src/gallium/drivers/radeonsi/si_shader.c | 29 ++++++++++++++++-------------
> >> 1 file changed, 16 insertions(+), 13 deletions(-)
> >>
> >> diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
> >> index 3dd6ad1..a28d682 100644
> >> --- a/src/gallium/drivers/radeonsi/si_shader.c
> >> +++ b/src/gallium/drivers/radeonsi/si_shader.c
> >> @@ -1574,7 +1574,7 @@ static void tex_fetch_args(
> >> LLVMTypeRef i8 = LLVMInt8TypeInContext(gallivm->context);
> >> LLVMTypeRef v16i8 = LLVMVectorType(i8, 16);
> >>
> >> - /* Truncate v32i8 to v16i8. */
> >> + /* Bitcast and truncate v8i32 to v16i8. */
> >> LLVMValueRef res = si_shader_ctx->resources[sampler_index];
> >> res = LLVMBuildBitCast(gallivm->builder, res, v2i128, "");
> >> res = LLVMBuildExtractElement(gallivm->builder, res, bld_base->uint_bld.zero, "");
> >> @@ -2305,12 +2305,18 @@ static void create_meta_data(struct si_shader_context *si_shader_ctx)
> >> si_shader_ctx->const_md = LLVMMDNodeInContext(gallivm->context, args, 3);
> >> }
> >>
> >> +static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements)
> >> +{
> >> + return LLVMPointerType(LLVMArrayType(elem_type, num_elements),
> >> + CONST_ADDR_SPACE);
> >> +}
> >> +
> >> static void create_function(struct si_shader_context *si_shader_ctx)
> >> {
> >> struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
> >> struct gallivm_state *gallivm = bld_base->base.gallivm;
> >> struct si_pipe_shader *shader = si_shader_ctx->shader;
> >> - LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32;
> >> + LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32, v16i8, v4i32, v8i32;
> >> unsigned i, last_sgpr, num_params;
> >>
> >> i8 = LLVMInt8TypeInContext(gallivm->context);
> >> @@ -2318,21 +2324,18 @@ static void create_function(struct si_shader_context *si_shader_ctx)
> >> f32 = LLVMFloatTypeInContext(gallivm->context);
> >> v2i32 = LLVMVectorType(i32, 2);
> >> v3i32 = LLVMVectorType(i32, 3);
> >> + v4i32 = LLVMVectorType(i32, 4);
> >> + v8i32 = LLVMVectorType(i32, 8);
> >> + v16i8 = LLVMVectorType(i8, 16);
> >>
> >> - params[SI_PARAM_CONST] = LLVMPointerType(
> >> - LLVMArrayType(LLVMVectorType(i8, 16), NUM_CONST_BUFFERS), CONST_ADDR_SPACE);
> >> - params[SI_PARAM_RW_BUFFERS] = params[SI_PARAM_CONST];
> >> -
> >> - /* We assume at most 16 textures per program at the moment.
> >> - * This need probably need to be changed to support bindless textures */
> >> - params[SI_PARAM_SAMPLER] = LLVMPointerType(
> >> - LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
> >> - params[SI_PARAM_RESOURCE] = LLVMPointerType(
> >> - LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
> >> + params[SI_PARAM_CONST] = const_array(v16i8, NUM_CONST_BUFFERS);
> >> + params[SI_PARAM_RW_BUFFERS] = const_array(v16i8, 6); /* XXX hardcoded */
> >> + params[SI_PARAM_SAMPLER] = const_array(v4i32, NUM_SAMPLER_STATES);
> >> + params[SI_PARAM_RESOURCE] = const_array(v8i32, NUM_SAMPLER_VIEWS);
> >>
> >> switch (si_shader_ctx->type) {
> >> case TGSI_PROCESSOR_VERTEX:
> >> - params[SI_PARAM_VERTEX_BUFFER] = params[SI_PARAM_CONST];
> >> + params[SI_PARAM_VERTEX_BUFFER] = const_array(v16i8, 16); /* XXX hardcoded */
> >> params[SI_PARAM_START_INSTANCE] = i32;
> >> num_params = SI_PARAM_START_INSTANCE+1;
> >> if (shader->key.vs.as_es) {
> >> --
> >> 1.9.1
> >>
> >> _______________________________________________
> >> mesa-dev mailing list
> >> mesa-dev at lists.freedesktop.org
> >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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