[Mesa-dev] [PATCH 1/6] glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.

Chris Forbes chrisf at ijw.co.nz
Sat Jul 12 18:51:56 PDT 2014


Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 src/glsl/ast_array_index.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp
index f3b060e..50f9987 100644
--- a/src/glsl/ast_array_index.cpp
+++ b/src/glsl/ast_array_index.cpp
@@ -181,7 +181,8 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
       if (array->type->is_unsized_array()) {
 	 _mesa_glsl_error(&loc, state, "unsized array index must be constant");
       } else if (array->type->fields.array->is_interface()
-                 && array->variable_referenced()->data.mode == ir_var_uniform) {
+                 && array->variable_referenced()->data.mode == ir_var_uniform
+                 && !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) {
 	 /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
 	  *
 	  *     "All indexes used to index a uniform block array must be
-- 
2.0.1



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