[Mesa-dev] [PATCH 1/6] glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.
Chris Forbes
chrisf at ijw.co.nz
Sat Jul 12 18:51:56 PDT 2014
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/glsl/ast_array_index.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp
index f3b060e..50f9987 100644
--- a/src/glsl/ast_array_index.cpp
+++ b/src/glsl/ast_array_index.cpp
@@ -181,7 +181,8 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
if (array->type->is_unsized_array()) {
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
} else if (array->type->fields.array->is_interface()
- && array->variable_referenced()->data.mode == ir_var_uniform) {
+ && array->variable_referenced()->data.mode == ir_var_uniform
+ && !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) {
/* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says:
*
* "All indexes used to index a uniform block array must be
--
2.0.1
More information about the mesa-dev
mailing list