[Mesa-dev] [PATCH 00/10] [RFC] Probably useless algebraic optimizations
thomashelland90 at gmail.com
thomashelland90 at gmail.com
Mon Jul 14 15:22:29 PDT 2014
From: Thomas Helland <thomashelland90 at gmail.com>
When writing that A || (A && B) patch some
days ago I also wrote some other patches
that have no impact on my collection of shaders.
(shader-db + Some TF2 and Portal-shaders).
No reduction in instruction count, and no
significant increase in compilation time.
I decided to put them up here anyway, as
with your collection of shaders maybe YMMV.
These are mostly RFC-quality, and not all are
as complete and nicely formatted as they could be.
Possibly some are also implemented incorrectly.
(I'm still trying to get a good understanding of
the buildup of the ir, the visitors, etc)
Feel free to do with these patches as you please;
Ignore, test, review, flame, make cookies...
Thomas Helland (10):
glsl: Optimize X - X -> 0
glsl: Optimize !A || A == 1
glsl: Optimize !A && A == 0
glsl: Optimize (A || B) && A == A
glsl: Optimize min(-8, sin(x)) == -8 and similar
glsl: Optimize max(8, sin(x)) == 8 and similar
glsl: Optimize log(x) + log(y) == log(x*y)
glsl: Optimize exp(x)*exp(y) == exp(x+y)
glsl: Optimize A - neg(B) == A + B and neg(A) - B == neg(A + B)
glsl: Optimize some more pow() special cases
src/glsl/opt_algebraic.cpp | 152 +++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 152 insertions(+)
--
2.0.0
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