[Mesa-dev] [PATCH 01/26] glsl: Validate that built-in uniforms have backing state
Ian Romanick
idr at freedesktop.org
Mon Jul 14 15:48:33 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
All built-in uniforms are supposed to be backed by some GL state. The
state_slots field describes this backing state.
This helped me track down a bug in a later patch.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Acked-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/glsl/ir_validate.cpp | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index 42142da..ef660e8 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -696,6 +696,14 @@ ir_validate::visit(ir_variable *ir)
abort();
}
+ if (ir->data.mode == ir_var_uniform
+ && strncmp(ir->name, "gl_", 3) == 0
+ && ir->state_slots == NULL) {
+ printf("built-in uniform has no state\n");
+ ir->print();
+ abort();
+ }
+
return visit_continue;
}
--
1.8.1.4
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