[Mesa-dev] [PATCH 13/26] glsl: Store ir_variable_data::_num_state_slots and ::binding in 16-bits each
Ian Romanick
idr at freedesktop.org
Mon Jul 14 15:48:45 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
Valgrind massif results for a trimmed apitrace of dota2:
n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B)
Before (32-bit): 44 40,577,049,140 68,118,608 62,441,063 5,677,545 0
After (32-bit): 71 40,583,408,411 67,761,528 62,263,519 5,498,009 0
Before (64-bit): 63 37,122,829,194 95,153,008 87,333,600 7,819,408 0
After (64-bit): 67 37,123,303,706 95,150,544 87,333,600 7,816,944 0
A real savings of 173KiB on 32-bit and no change on 64-bit.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/ir.h | 24 ++++++++++++++++--------
1 file changed, 16 insertions(+), 8 deletions(-)
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index e73b113..1071858 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -768,10 +768,25 @@ public:
uint16_t image_format;
private:
- unsigned _num_state_slots; /**< Number of state slots used */
+ /**
+ * Number of state slots used
+ *
+ * \note
+ * This could be stored in as few as 7-bits, if necessary. If it is made
+ * smaller, add an assertion to \c ir_variable::allocate_state_slots to
+ * be safe.
+ */
+ uint16_t _num_state_slots;
public:
/**
+ * Initial binding point for a sampler, atomic, or UBO.
+ *
+ * For array types, this represents the binding point for the first element.
+ */
+ int16_t binding;
+
+ /**
* Storage location of the base of this variable
*
* The precise meaning of this field depends on the nature of the variable.
@@ -797,13 +812,6 @@ public:
unsigned stream;
/**
- * Initial binding point for a sampler, atomic, or UBO.
- *
- * For array types, this represents the binding point for the first element.
- */
- int binding;
-
- /**
* Location an atomic counter is stored at.
*/
struct {
--
1.8.1.4
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