[Mesa-dev] [PATCH 22/26] glsl: Store ir_variable::ir_type in 8 bits instead of 32
Ian Romanick
idr at freedesktop.org
Mon Jul 14 15:48:54 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
No change Valgrind massif results for a trimmed apitrace of dota2.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/ir.h | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index ee42857..5c565ff 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -88,12 +88,13 @@ enum ir_node_type {
*/
class ir_instruction : public exec_node {
private:
- enum ir_node_type ir_type;
+ uint8_t ir_type;
public:
inline enum ir_node_type get_ir_type() const
{
- return this->ir_type;
+ STATIC_ASSERT(ir_type_max < 256);
+ return (enum ir_node_type) this->ir_type;
}
/**
--
1.8.1.4
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