[Mesa-dev] [PATCH] glapi: add indexed blend functions (GL 4.0)

Tapani Pälli tapani.palli at intel.com
Mon Jul 14 21:38:17 PDT 2014


This makes some of the UE4 engine demos (Stylized, Mobile Temple)
render correctly, tested on Intel Haswell machine.

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/mapi/glapi/gen/GL4x.xml             | 26 ++++++++++++++++++++++++++
 src/mesa/main/tests/dispatch_sanity.cpp | 10 +++++-----
 2 files changed, 31 insertions(+), 5 deletions(-)

diff --git a/src/mapi/glapi/gen/GL4x.xml b/src/mapi/glapi/gen/GL4x.xml
index 8efef0b..848316e 100644
--- a/src/mapi/glapi/gen/GL4x.xml
+++ b/src/mapi/glapi/gen/GL4x.xml
@@ -12,6 +12,32 @@
   <function name="MinSampleShading" offset="assign">
     <param name="value" type="GLfloat"/>
   </function>
+
+  <function name="BlendFunci" static_dispatch="false" alias="BlendFunciARB">
+    <param name="buf" type="GLuint"/>
+    <param name="sfactor" type="GLenum"/>
+    <param name="dfactor" type="GLenum"/>
+  </function>
+
+  <function name="BlendFuncSeparatei" static_dispatch="false" alias="BlendFuncSeparateiARB">
+    <param name="buf" type="GLuint"/>
+    <param name="sfactorRGB" type="GLenum"/>
+    <param name="dfactorRGB" type="GLenum"/>
+    <param name="sfactorAlpha" type="GLenum"/>
+    <param name="dfactorAlpha" type="GLenum"/>
+  </function>
+
+  <function name="BlendEquationi" static_dispatch="false" alias="BlendEquationiARB">
+    <param name="buf" type="GLuint"/>
+    <param name="mode" type="GLenum"/>
+  </function>
+
+  <function name="BlendEquationSeparatei" static_dispatch="false" alias="BlendEquationSeparateiARB" >
+    <param name="buf" type="GLuint"/>
+    <param name="modeRGB" type="GLenum"/>
+    <param name="modeA" type="GLenum"/>
+  </function>
+
 </category>
 
 <category name="4.3">
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 0e57653..1a2c4d0 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -542,11 +542,11 @@ const struct function gl_core_functions_possible[] = {
    { "glVertexAttribDivisor", 33, -1 },
 
    /* GL 4.0 */
-   { "glMinSampleShading", 40, -1 },                    // XXX: Add to xml
-// { "glBlendEquationi", 40, -1 },                      // XXX: Add to xml
-// { "glBlendEquationSeparatei", 40, -1 },              // XXX: Add to xml
-// { "glBlendFunci", 40, -1 },                          // XXX: Add to xml
-// { "glBlendFuncSeparatei", 40, -1 },                  // XXX: Add to xml
+   { "glMinSampleShading", 40, -1 },
+   { "glBlendEquationi", 40, -1 },
+   { "glBlendEquationSeparatei", 40, -1 },
+   { "glBlendFunci", 40, -1 },
+   { "glBlendFuncSeparatei", 40, -1 },
 
    /* GL 4.3 */
    { "glIsRenderbuffer", 43, -1 },
-- 
1.9.3



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