[Mesa-dev] EGL FBDEV platform broken by commit 91ff0d4c6510dc38f279c586ced17fba917873e7

Peter Hanzel hanzelpeter at gmail.com
Tue Jul 15 03:02:42 PDT 2014


I am using Mesa with EGL platform FBDEV. In this setup the
native_window is always NULL.
It worked good, but after update to new version of Mesa it shows error
in creating EGLsurface.

I tracked it down to commit 91ff0d4c6510dc38f279c586ced17fba917873e7
egl: Check for NULL native_window in eglCreateWindowSurface

where this is added:

@@ -571,6 +571,10 @@ _eglCreateWindowSurfaceCommon(_EGLDisplay *disp,
EGLConfig config,
    EGLSurface ret;
    _EGL_CHECK_CONFIG(disp, conf, EGL_NO_SURFACE, drv);
+ if (native_window == NULL)

So when native_window is NULL it returns error. I commented that if
out. then my rotating cube works again.

Is the EGL FBDEV platform supported? How should the change be to work
with NULL native_window in fbdev.


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