[Mesa-dev] [PATCH 2/6] glsl: Mark entire UBO array active if indexed with non-constant.
Ilia Mirkin
imirkin at alum.mit.edu
Tue Jul 15 03:20:53 PDT 2014
On Sat, Jul 12, 2014 at 9:51 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
> Without doing a lot more work, we have no idea which indices may
> be used at runtime, so just mark them all.
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> src/glsl/link_uniform_block_active_visitor.cpp | 51 ++++++++++++++++----------
> 1 file changed, 32 insertions(+), 19 deletions(-)
>
> diff --git a/src/glsl/link_uniform_block_active_visitor.cpp b/src/glsl/link_uniform_block_active_visitor.cpp
> index d19ce20..4bf7349 100644
> --- a/src/glsl/link_uniform_block_active_visitor.cpp
> +++ b/src/glsl/link_uniform_block_active_visitor.cpp
> @@ -109,32 +109,45 @@ link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir)
> assert((b->num_array_elements == 0) == (b->array_elements == NULL));
> assert(b->type != NULL);
>
> - /* Determine whether or not this array index has already been added to the
> - * list of active array indices. At this point all constant folding must
> - * have occured, and the array index must be a constant.
> - */
> ir_constant *c = ir->array_index->as_constant();
> - assert(c != NULL);
>
> - const unsigned idx = c->get_uint_component(0);
> + if (c) {
> + /* Index is a constant, so mark just that element used, if not already */
> + const unsigned idx = c->get_uint_component(0);
>
> - unsigned i;
> - for (i = 0; i < b->num_array_elements; i++) {
> - if (b->array_elements[i] == idx)
> - break;
> - }
> + unsigned i;
> + for (i = 0; i < b->num_array_elements; i++) {
> + if (b->array_elements[i] == idx)
> + break;
> + }
>
> - assert(i <= b->num_array_elements);
> + assert(i <= b->num_array_elements);
>
> - if (i == b->num_array_elements) {
> - b->array_elements = reralloc(this->mem_ctx,
> - b->array_elements,
> - unsigned,
> - b->num_array_elements + 1);
> + if (i == b->num_array_elements) {
> + b->array_elements = reralloc(this->mem_ctx,
> + b->array_elements,
> + unsigned,
> + b->num_array_elements + 1);
>
> - b->array_elements[b->num_array_elements] = idx;
> + b->array_elements[b->num_array_elements] = idx;
>
> - b->num_array_elements++;
> + b->num_array_elements++;
> + }
> + } else {
> + /* The array index is not a constant, so mark the entire array used. */
> + assert(b->type->is_array());
> + if (b->num_array_elements < b->type->length) {
This condition is a little different than the other case. Is this
basically to cover the first time that the array is indexed
dynamically?
> + b->num_array_elements = b->type->length;
> + b->array_elements = reralloc(this->mem_ctx,
> + b->array_elements,
> + unsigned,
> + b->num_array_elements);
> +
> + unsigned i;
You'll get yelled at by the MSVC people for this... needs to be at the
beginning of a block.
> + for (i = 0; i < b->num_array_elements; i++) {
> + b->array_elements[i] = i;
> + }
I think this is fine, but just want to raise the issue of a situation
where you start out with some const accesses, and then do a nonconst
access. The nonconst will erase all the old idx's but since they only
exist in the array_elements list (at this point in the compilation),
the reassignment won't cause any issues, right?
> + }
> }
>
> return visit_continue_with_parent;
> --
> 2.0.1
>
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