[Mesa-dev] [PATCH 00/26] GLSL memory diet
Matt Turner
mattst88 at gmail.com
Tue Jul 15 10:37:42 PDT 2014
On Mon, Jul 14, 2014 at 3:48 PM, Ian Romanick <idr at freedesktop.org> wrote:
> Most of these patches have been sent to the list already in one form or
> another. There are a few changes, removals, and additions. The series
> has also been re-ordered.
>
> - The extra memory accounting code has been removed. This was suggested
> by Ken. Instead, all memory usage data is from Valgrind massiv.
>
> - The "store short names where padding would be" code is still there,
> but many of the patches to shorten the names of temporaries has been
> removed. Those patches became unnecessary because...
>
> - In release builds (when MESA_GLSL is also unset), all temporaries get
> the name "compiler_temp" that is in static storage.
>
> - A small set of names that frequently occur in shader-db are kept in
> static storage. When a variable is created with one of these names,
> no additional storage is allocated. We could probably give local
> variables and post-linking globals the same treatment as temporaries,
> but a lot of the frequently occuring names (that don't fit in padding)
> are uniforms or shader inputs. These need to keep their names.
>
> I suspect the last six patches will be contentious. I'd like to get the
> first 20 (or at least the first two!) reviewed and landed sooner... then
> we can debate the last few more leisurely.
The first 9 (so far) are
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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