[Mesa-dev] [RFC PATCH 14/16] i965/gen6: Stencil/hiz needs an offset for LOD > 0
Jordan Justen
jljusten at gmail.com
Tue Jul 15 11:56:01 PDT 2014
On Mon, Jun 2, 2014 at 3:00 AM, Pohjolainen, Topi
<topi.pohjolainen at intel.com> wrote:
> On Thu, May 29, 2014 at 01:53:53PM -0700, Jordan Justen wrote:
>> Since gen6 stencil only supports LOD0, we need to program an offset to
>> the LOD when emitting the stencil/hiz.
>>
>> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
>> ---
>> src/mesa/drivers/dri/i965/gen6_blorp.cpp | 10 ++++++++-
>> src/mesa/drivers/dri/i965/gen6_depth_state.c | 32 ++++++++++++++++++++++++++--
>> 2 files changed, 39 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
>> index 7be8ccd..920f435 100644
>> --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
>> +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
>> @@ -872,13 +872,21 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
>> /* 3DSTATE_HIER_DEPTH_BUFFER */
>> {
>> struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
>> + uint32_t offset = 0;
>> +
>> + if (hiz_mt->array_spacing_lod0) {
>> + offset = intel_miptree_get_aligned_offset(hiz_mt,
>> + hiz_mt->level[lod].level_x,
>> + hiz_mt->level[lod].level_y,
>
> These lines are longer than 80 columns.
>
>> + false);
>> + }
>>
>> BEGIN_BATCH(3);
>> OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
>> OUT_BATCH(hiz_mt->pitch - 1);
>> OUT_RELOC(hiz_mt->bo,
>> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
>> - 0);
>> + offset);
>> ADVANCE_BATCH();
>> }
>>
>> diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
>> index 3ef2fab..8fcc0a8 100644
>> --- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
>> +++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
>> @@ -271,12 +271,21 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>> /* Emit hiz buffer. */
>> if (hiz) {
>> struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
>> + uint32_t offset = 0;
>> +
>> + if (hiz_mt->array_spacing_lod0) {
>> + offset = intel_miptree_get_aligned_offset(hiz_mt,
>> + hiz_mt->level[lod].level_x,
>> + hiz_mt->level[lod].level_y,
>
> Same here.
>
>> + false);
>> + }
>> +
>> BEGIN_BATCH(3);
>> OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
>> OUT_BATCH(hiz_mt->pitch - 1);
>> OUT_RELOC(hiz_mt->bo,
>> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
>> - 0);
>> + offset);
>> ADVANCE_BATCH();
>> } else {
>> BEGIN_BATCH(3);
>> @@ -288,6 +297,25 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>>
>> /* Emit stencil buffer. */
>> if (separate_stencil) {
>> + uint32_t offset = 0;
>> +
>> + if (stencil_mt->array_spacing_lod0) {
>> + if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
>> + /* Note: we can't compute the stencil offset using
>> + * intel_region_get_aligned_offset(), because stencil_region claims
>
> This line is longer than 80 columns.
>
>> + * that the region is untiled even though it's W tiled.
>> + */
>> + offset =
>> + stencil_mt->level[lod].level_y * stencil_mt->pitch +
>> + stencil_mt->level[lod].level_x * 64;
>
> Why is the x-coordinate multiplied? And I don't think the result is aligned
> to tile boundary.
Hmm, I got this from brw_misc_state.c.
So far, stencil breaks if I try anything other than this code. :(
-Jordan
>> + } else {
>> + offset = intel_miptree_get_aligned_offset(stencil_mt,
>> + stencil_mt->level[lod].level_x,
>> + stencil_mt->level[lod].level_y,
>
> These lines are also longer than 80 columns.
>
>> + false);
>> + }
>> + }
>> +
>> BEGIN_BATCH(3);
>> OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
>> /* The stencil buffer has quirky pitch requirements. From Vol 2a,
>> @@ -298,7 +326,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>> OUT_BATCH(2 * stencil_mt->pitch - 1);
>> OUT_RELOC(stencil_mt->bo,
>> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
>> - 0);
>> + offset);
>> ADVANCE_BATCH();
>> } else {
>> BEGIN_BATCH(3);
>> --
>> 2.0.0.rc4
>>
>> _______________________________________________
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>> mesa-dev at lists.freedesktop.org
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