[Mesa-dev] [PATCH] glsl: Don't declare variables in for-loop declaration.

Brian Paul brianp at vmware.com
Tue Jul 15 12:14:03 PDT 2014


On 07/15/2014 01:14 PM, Matt Turner wrote:
> Reported-by: Brian Paul <brianp at vmware.com>
> ---
>   src/glsl/list.h | 4 ++--
>   1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/list.h b/src/glsl/list.h
> index 3cc48ce..3ee6cda 100644
> --- a/src/glsl/list.h
> +++ b/src/glsl/list.h
> @@ -411,9 +411,9 @@ static inline unsigned
>   exec_list_length(const struct exec_list *list)
>   {
>      unsigned size = 0;
> +   struct exec_node *node;
>
> -   for (struct exec_node *node = list->head; node->next != NULL;
> -	node = node->next) {
> +   for (node = list->head; node->next != NULL; node = node->next) {
>         size++;
>      }
>
>

Thanks, that's just what I was testing here.

Reviewed-by: Brian Paul <brianp at vmware.com>



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