[Mesa-dev] [PATCH 1/3] glsl: Make the tree rebalancer bail on matrix operands.

Kenneth Graunke kenneth at whitecape.org
Tue Jul 15 16:47:26 PDT 2014


It doesn't handle things like (vector * matrix) correctly, and
apparently Matt's intention was to bail.

Fixes shader compilation in Natural Selection 2.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/opt_rebalance_tree.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/glsl/opt_rebalance_tree.cpp b/src/glsl/opt_rebalance_tree.cpp
index daabdc9..7ef0d2d 100644
--- a/src/glsl/opt_rebalance_tree.cpp
+++ b/src/glsl/opt_rebalance_tree.cpp
@@ -217,7 +217,9 @@ is_reduction(ir_instruction *ir, void *data)
     * constant fold once split up. Handling matrices will need some more
     * work.
     */
-   if (expr->type->is_matrix()) {
+   if (expr->type->is_matrix() ||
+       expr->operands[0]->type->is_matrix() ||
+       (expr->operands[1] && expr->operands[1]->type->is_matrix())) {
       ird->is_reduction = false;
       return;
    }
-- 
2.0.1



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