[Mesa-dev] [PATCH 05/14] i965/gen8: Don't allocate hiz miptree structure
Pohjolainen, Topi
topi.pohjolainen at intel.com
Fri Jul 18 02:10:09 PDT 2014
On Tue, Jul 15, 2014 at 06:32:13PM -0700, Jordan Justen wrote:
> We now skip allocating a hiz miptree for gen8. Instead, we calculate
> the required hiz buffer parameters and allocate a bo directly.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 91 +++++++++++++++++++++++++++
> 1 file changed, 91 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> index 7e8bec8..08a4ebe 100644
> --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> @@ -1460,6 +1460,95 @@ intel_gen7_hiz_buf_create(struct brw_context *brw,
> }
>
>
> +/**
> + * Helper for intel_miptree_alloc_hiz() that determines the required hiz
> + * buffer dimensions and allocates a bo for the hiz buffer.
> + */
> +static struct intel_miptree_aux_buffer *
> +intel_gen8_hiz_buf_create(struct brw_context *brw,
> + struct intel_mipmap_tree *mt)
> +{
> + unsigned z_width = mt->logical_width0;
> + unsigned z_height = mt->logical_height0;
> + const unsigned z_depth = mt->logical_depth0;
> + unsigned hz_width, hz_height;
> + struct intel_miptree_aux_buffer *buf = calloc(sizeof(*buf), 1);
> +
> + if (!buf)
> + return NULL;
> +
> + /* Gen7 PRM Volume 2, Part 1, 11.5.3 "Hierarchical Depth Buffer" documents
> + * adjustments required for Z_Height and Z_Width based on multisampling.
> + */
> + switch(mt->num_samples) {
> + case 0:
> + case 1:
> + break;
> + case 2:
> + case 4:
> + z_width *= 2;
> + z_height *= 2;
> + break;
> + case 8:
> + z_width *= 4;
> + z_height *= 2;
> + break;
> + default:
> + assert(!"Unsupported sample count!");
> + }
> +
> + const unsigned vertical_align = 8; /* 'j' in the docs */
> + const unsigned H0 = z_height;
> + const unsigned h0 = ALIGN(H0, vertical_align);
> + const unsigned h1 = ALIGN(minify(H0, 1), vertical_align);
> + const unsigned Z0 = z_depth;
> +
> + /* HZ_Width (bytes) = ceiling(Z_Width / 16) * 16 */
> + hz_width = ALIGN(z_width, 16);
> +
> + unsigned H_i = H0;
> + unsigned Z_i = Z0;
> + unsigned sum_h_i = 0;
> + unsigned hz_height_3d_sum = 0;
> + for (int level = mt->first_level; level <= mt->last_level; ++level) {
> + unsigned i = level - mt->first_level;
> + unsigned h_i = ALIGN(H_i, vertical_align);
> + /* sum(i=2 to m; h_i) */
> + if (i >= 2) {
> + sum_h_i += h_i;
> + }
> + /* sum(i=0 to m; h_i * max(1, floor(Z_Depth/2**i))) */
> + hz_height_3d_sum += h_i * Z_i;
> + H_i = minify(H_i, 1);
> + Z_i = minify(Z_i, 1);
> + }
> + /* HZ_QPitch = h0 + max(h1, sum(i=2 to m; h_i)) */
> + buf->qpitch = h0 + MAX2(h1, sum_h_i);
> +
> + if (mt->target == GL_TEXTURE_3D) {
> + /* (1/2) * sum(i=0 to m; h_i * max(1, floor(Z_Depth/2**i))) */
> + hz_height = CEILING(hz_height_3d_sum, 2);
> + } else {
> + /* HZ_Height (rows) = ceiling( (HZ_QPitch/2)/8) *8 * Z_Depth */
> + hz_height = (ALIGN(buf->qpitch, 8) / 2) * Z0;
Similarly as in the previous patch, I think this should be instead:
hz_height = ALIGN(buf->qpitch * Z0 / 2, vertical_align);
> + if (mt->target == GL_TEXTURE_CUBE_MAP_ARRAY ||
> + mt->target == GL_TEXTURE_CUBE_MAP) {
> + hz_height *= 6;
> + }
> + }
> +
> + unsigned long pitch;
> + uint32_t tiling = I915_TILING_Y;
> + buf->bo = drm_intel_bo_alloc_tiled(brw->bufmgr, "hiz",
> + hz_width, hz_height, 1,
> + &tiling, &pitch,
> + BO_ALLOC_FOR_RENDER);
> + buf->pitch = pitch;
> +
> + return buf;
> +}
> +
> +
> static struct intel_miptree_aux_buffer *
> intel_hiz_miptree_buf_create(struct brw_context *brw,
> struct intel_mipmap_tree *mt)
> @@ -1501,6 +1590,8 @@ intel_miptree_alloc_hiz(struct brw_context *brw,
>
> if (brw->gen == 7) {
> mt->hiz_buf = intel_gen7_hiz_buf_create(brw, mt);
> + } else if (brw->gen >= 8) {
> + mt->hiz_buf = intel_gen8_hiz_buf_create(brw, mt);
> } else {
> mt->hiz_buf = intel_hiz_miptree_buf_create(brw, mt);
> }
> --
> 2.0.0
>
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