[Mesa-dev] [PATCH 3/5] nvc0: mark shader header if fp64 is used
Ilia Mirkin
imirkin at alum.mit.edu
Fri Jul 18 06:57:27 PDT 2014
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index c624e21..ce0207a 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -640,6 +640,8 @@ nvc0_program_translate(struct nvc0_program *prog, uint16_t chipset)
*/
if (info->io.globalAccess)
prog->hdr[0] |= 1 << 16;
+ if (info->io.fp64)
+ prog->hdr[0] |= 1 << 27;
if (prog->pipe.stream_output.num_outputs)
prog->tfb = nvc0_program_create_tfb_state(info,
--
1.8.5.5
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