[Mesa-dev] [PATCH] mesa: Don't use memcpy() in _mesa_texstore() for depth texture data
Marek Olšák
maraeo at gmail.com
Fri Jul 18 17:54:18 PDT 2014
Shouldn't the function return TRUE for floating-point depth textures only?
Marek
On Sat, Jul 19, 2014 at 12:53 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> because depth texture data needs clamping to [0.0, 1.0]. Let the
> _mesa_texstore() fallback to slower path.
>
> Fixes Khronos GLES3 CTS tests:
> shadow_execution_vert
> shadow_execution_frag
>
> Cc: <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> src/mesa/main/texstore.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
> index d363f9f..4bed62a 100644
> --- a/src/mesa/main/texstore.c
> +++ b/src/mesa/main/texstore.c
> @@ -3790,8 +3790,8 @@ _mesa_texstore_needs_transfer_ops(struct gl_context *ctx,
> switch (baseInternalFormat) {
> case GL_DEPTH_COMPONENT:
> case GL_DEPTH_STENCIL:
> - return ctx->Pixel.DepthScale != 1.0f ||
> - ctx->Pixel.DepthBias != 0.0f;
> + /* Depth texture data needs clamping to [0.0, 1.0]. */
> + return GL_TRUE;
>
> case GL_STENCIL_INDEX:
> return GL_FALSE;
> --
> 1.9.3
>
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