[Mesa-dev] [PATCH 2/3] radeonsi: Use util_memcpy_cpu_to_le32()

Marek Olšák maraeo at gmail.com
Fri Jul 18 17:59:24 PDT 2014


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Fri, Jul 18, 2014 at 9:10 PM, Tom Stellard <thomas.stellard at amd.com> wrote:
> ---
>  src/gallium/drivers/radeonsi/si_descriptors.c | 4 +---
>  src/gallium/drivers/radeonsi/si_shader.c      | 8 +-------
>  2 files changed, 2 insertions(+), 10 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
> index 38ad077..41c1b67 100644
> --- a/src/gallium/drivers/radeonsi/si_descriptors.c
> +++ b/src/gallium/drivers/radeonsi/si_descriptors.c
> @@ -451,9 +451,7 @@ void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuf
>                         return;
>                 }
>
> -               for (i = 0; i < size / 4; ++i) {
> -                       tmpPtr[i] = util_cpu_to_le32(((uint32_t *)ptr)[i]);
> -               }
> +               util_memcpy_cpu_to_le32(tmpPtr, ptr, size);
>
>                 u_upload_data(sctx->b.uploader, 0, size, tmpPtr, const_offset,
>                                 (struct pipe_resource**)rbuffer);
> diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
> index f0650f4..8593bca 100644
> --- a/src/gallium/drivers/radeonsi/si_shader.c
> +++ b/src/gallium/drivers/radeonsi/si_shader.c
> @@ -2559,13 +2559,7 @@ int si_compile_llvm(struct si_context *sctx, struct si_pipe_shader *shader,
>         }
>
>         ptr = (uint32_t*)sctx->b.ws->buffer_map(shader->bo->cs_buf, sctx->b.rings.gfx.cs, PIPE_TRANSFER_WRITE);
> -       if (SI_BIG_ENDIAN) {
> -               for (i = 0; i < binary.code_size / 4; ++i) {
> -                       ptr[i] = util_cpu_to_le32((*(uint32_t*)(binary.code + i*4)));
> -               }
> -       } else {
> -               memcpy(ptr, binary.code, binary.code_size);
> -       }
> +       util_memcpy_cpu_to_le32(ptr, binary.code, binary.code_size);
>         sctx->b.ws->buffer_unmap(shader->bo->cs_buf);
>
>         free(binary.code);
> --
> 1.8.1.5
>
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