[Mesa-dev] [PATCH] r600g: Implement gpu_shader5 textureGather
Glenn Kennard
glenn.kennard at gmail.com
Sun Jul 20 06:59:16 PDT 2014
Adds 0-3 textureGather component selection and non-constant offsets
Caveat: 0 and 1 texture swizzles only work if textureGather component
select is 3 or a component that does not exist in the sampler texture
format. This is a hardware limitation, any other value returns
128/255=0.501961 for both 0 and 1.
Passes all textureGather piglit tests on radeon 6670, except for those
using 0/1 texture swizzles due to aforementioned reason.
Signed-off-by: Glenn Kennard <glenn.kennard at gmail.com>
---
It is possible to generate shader variants which gets the existing
textureGather 0-1 piglit tests passing, but the resulting code is not
pretty, and it will still fail if anyone uses indirect sampler
referencing in the shader for textureGather. I don't think it is
worth the effort, if an app really wants a constant 0/1 value it has
other ways to accomplish that.
docs/GL3.txt | 4 ++--
src/gallium/drivers/r600/r600_pipe.c | 5 +++--
src/gallium/drivers/r600/r600_shader.c | 36 +++++++++++++++++++++++++++++++---
3 files changed, 38 insertions(+), 7 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 0f37da4..eee0988 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -106,7 +106,7 @@ GL 4.0:
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE (i965, nvc0)
- Packing/bitfield/conversion functions DONE (i965, nvc0)
- - Enhanced textureGather DONE (i965, nvc0, radeonsi)
+ - Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
- Geometry shader instancing DONE (i965, nvc0)
- Geometry shader multiple streams DONE (i965, nvc0)
- Enhanced per-sample shading DONE (i965)
@@ -118,7 +118,7 @@ GL 4.0:
GL_ARB_tessellation_shader started (Fabian)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50, nvc0, radeonsi, r600)
+ GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, radeonsi)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index 5bf9c00..3f07f01 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -303,8 +303,10 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
- case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
return family >= CHIP_CEDAR ? 1 : 0;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return family >= CHIP_CEDAR ? 4 : 0;
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
@@ -313,7 +315,6 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index db928f3..044d67c 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -5060,6 +5060,35 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
}
opcode = ctx->inst_info->op;
+ if (opcode == FETCH_OP_GATHER4 &&
+ inst->TexOffsets[0].File != TGSI_FILE_NULL &&
+ inst->TexOffsets[0].File != TGSI_FILE_IMMEDIATE) {
+ opcode = FETCH_OP_GATHER4_O;
+
+ /* GATHER4_O/GATHER4_C_O use offset values loaded by
+ SET_TEXTURE_OFFSETS instruction. The immediate offset values
+ encoded in the instruction are ignored. */
+ memset(&tex, 0, sizeof(struct r600_bytecode_tex));
+ tex.op = FETCH_OP_SET_TEXTURE_OFFSETS;
+ tex.sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
+ tex.resource_id = tex.sampler_id + R600_MAX_CONST_BUFFERS;
+
+ tex.src_gpr = ctx->file_offset[inst->TexOffsets[0].File] + inst->TexOffsets[0].Index;
+ tex.src_sel_x = inst->TexOffsets[0].SwizzleX;
+ tex.src_sel_y = inst->TexOffsets[0].SwizzleY;
+ tex.src_sel_z = inst->TexOffsets[0].SwizzleZ;
+ tex.src_sel_w = 4;
+
+ tex.dst_sel_x = 7;
+ tex.dst_sel_y = 7;
+ tex.dst_sel_z = 7;
+ tex.dst_sel_w = 7;
+
+ r = r600_bytecode_add_tex(ctx->bc, &tex);
+ if (r)
+ return r;
+ }
+
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT ||
@@ -5082,10 +5111,10 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
break;
/* Texture gather variants */
case FETCH_OP_GATHER4:
- tex.op = FETCH_OP_GATHER4_C;
+ opcode = FETCH_OP_GATHER4_C;
break;
case FETCH_OP_GATHER4_O:
- tex.op = FETCH_OP_GATHER4_C_O;
+ opcode = FETCH_OP_GATHER4_C_O;
break;
}
}
@@ -5153,7 +5182,8 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
tex.offset_x = offset_x;
tex.offset_y = offset_y;
if (inst->Instruction.Opcode == TGSI_OPCODE_TG4 &&
- inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY) {
+ (inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
+ inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY)) {
tex.offset_z = 0;
}
else {
--
1.8.3.2
More information about the mesa-dev
mailing list