[Mesa-dev] [PATCH 01/16] glsl: Fix some bad indentation

Ian Romanick idr at freedesktop.org
Mon Jul 21 14:04:17 PDT 2014


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/glsl/link_uniform_blocks.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 53a18c9..fef3626 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -92,13 +92,13 @@ private:
          unsigned len = strlen(close_bracket + 1) + 1;
 
          memmove(open_bracket, close_bracket + 1, len);
-     } else {
+      } else {
          v->IndexName = v->Name;
       }
 
       const unsigned alignment = record_type
-	 ? record_type->std140_base_alignment(v->RowMajor)
-	 : type->std140_base_alignment(v->RowMajor);
+         ? record_type->std140_base_alignment(v->RowMajor)
+         : type->std140_base_alignment(v->RowMajor);
       unsigned size = type->std140_size(v->RowMajor);
 
       this->offset = glsl_align(this->offset, alignment);
-- 
1.8.1.4



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