[Mesa-dev] [PATCH 03/16] glsl: Use constant_expression_value instead of as_constant
Ian Romanick
idr at freedesktop.org
Mon Jul 21 14:04:19 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
Just a few lines earlier we may have wrapped the index expression with
ir_unop_i2u expression. Whenever that happens, as_constant will return
NULL, and that almost always happens.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/lower_ubo_reference.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 90e65bd..514265f 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -198,7 +198,8 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
if (array_index->type->base_type == GLSL_TYPE_INT)
array_index = i2u(array_index);
- ir_constant *const_index = array_index->as_constant();
+ ir_constant *const_index =
+ array_index->constant_expression_value(NULL);
if (const_index) {
const_offset += array_stride * const_index->value.u[0];
} else {
--
1.8.1.4
More information about the mesa-dev
mailing list