[Mesa-dev] [PATCH 14/16] linker: Use the matrix layout information in ir_variable and glsl_type for UBO layout
Ian Romanick
idr at freedesktop.org
Mon Jul 21 14:04:30 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
Use the data that is stored in the ir_variable and the glsl_type to
determine whether or not a UBO member is row-major.
Fixes gles3conform failures in:
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x3
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.2
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.5
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.9
Causes gles3conform failures in:
ES3-CTS.shaders.uniform_block.random.basic_types.8
ES3-CTS.shaders.uniform_block.random.basic_arrays.3
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.18
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.4
These failures will be fixed shortly.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/link_uniforms.cpp | 15 +++++----------
1 file changed, 5 insertions(+), 10 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 939c4ed..1b3c1c2 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -444,7 +444,6 @@ public:
*/
if (var->is_interface_instance()) {
ubo_byte_offset = 0;
- ubo_row_major = false;
} else {
const struct gl_uniform_block *const block =
&prog->UniformBlocks[ubo_block_index];
@@ -454,7 +453,6 @@ public:
const struct gl_uniform_buffer_variable *const ubo_var =
&block->Uniforms[var->data.location];
- ubo_row_major = ubo_var->RowMajor;
ubo_byte_offset = ubo_var->Offset;
}
@@ -469,7 +467,6 @@ public:
int ubo_block_index;
int ubo_byte_offset;
- bool ubo_row_major;
gl_shader_stage shader_type;
private:
@@ -535,8 +532,6 @@ private:
assert(!type->is_record_or_array_of());
assert(!type->is_interface_or_array_of());
- (void) row_major;
-
unsigned id;
bool found = this->map->get(id, name);
assert(found);
@@ -593,25 +588,25 @@ private:
this->uniforms[id].block_index = this->ubo_block_index;
const unsigned alignment = record_type
- ? record_type->std140_base_alignment(ubo_row_major)
- : type->std140_base_alignment(ubo_row_major);
+ ? record_type->std140_base_alignment(row_major)
+ : type->std140_base_alignment(row_major);
this->ubo_byte_offset = glsl_align(this->ubo_byte_offset, alignment);
this->uniforms[id].offset = this->ubo_byte_offset;
- this->ubo_byte_offset += type->std140_size(ubo_row_major);
+ this->ubo_byte_offset += type->std140_size(row_major);
if (last_field)
this->ubo_byte_offset = glsl_align(this->ubo_byte_offset, 16);
if (type->is_array()) {
this->uniforms[id].array_stride =
- glsl_align(type->fields.array->std140_size(ubo_row_major), 16);
+ glsl_align(type->fields.array->std140_size(row_major), 16);
} else {
this->uniforms[id].array_stride = 0;
}
if (type->is_matrix_or_array_of()) {
this->uniforms[id].matrix_stride = 16;
- this->uniforms[id].row_major = ubo_row_major;
+ this->uniforms[id].row_major = row_major;
} else {
this->uniforms[id].matrix_stride = 0;
this->uniforms[id].row_major = false;
--
1.8.1.4
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