[Mesa-dev] [PATCH 10/16] glsl: Correctly load columns of a row-major matrix
Ian Romanick
idr at freedesktop.org
Mon Jul 21 14:04:26 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
For a row-major matrix, the next column starts at the next element.
Fixes gles3conform failures in:
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/lower_ubo_reference.cpp | 15 +++++++++++----
1 file changed, 11 insertions(+), 4 deletions(-)
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 514265f..99bfe97 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -333,10 +333,17 @@ lower_ubo_reference_visitor::emit_ubo_loads(ir_dereference *deref,
new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
col);
- /* std140 always rounds the stride of arrays (and matrices)
- * to a vec4, so matrices are always 16 between columns/rows.
- */
- emit_ubo_loads(col_deref, base_offset, deref_offset + i * 16);
+ if (ubo_var->RowMajor) {
+ /* For a row-major matrix, the next column starts at the next
+ * element.
+ */
+ emit_ubo_loads(col_deref, base_offset, deref_offset + i * 4);
+ } else {
+ /* std140 always rounds the stride of arrays (and matrices) to a
+ * vec4, so matrices are always 16 between columns/rows.
+ */
+ emit_ubo_loads(col_deref, base_offset, deref_offset + i * 16);
+ }
}
return;
}
--
1.8.1.4
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