[Mesa-dev] [PATCH] mesa: Don't use memcpy() in _mesa_texstore() for depth texture data
Marek Olšák
maraeo at gmail.com
Mon Jul 21 15:27:14 PDT 2014
On Tue, Jul 22, 2014 at 12:09 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> On Fri, Jul 18, 2014 at 5:54 PM, Marek Olšák <maraeo at gmail.com> wrote:
>>
>> Shouldn't the function return TRUE for floating-point depth textures only?
>>
> Depth texture data needs clamping in following two cases:
> 1. Float texture format supplied with signed data needs clamping to [0.0, 1.0].
> 2. Fixed point texture format supplied with signed data needs clamping to
> [0, 2^n -1].
>
> But, all the cases except one (float texture supplied with float data) are ruled
> out by _mesa_format_matches_format_and_type() in
> _mesa_texstore_can_use_memcpy().
>
> So, I think a better place to do this check will be at end of
> _mesa_texstore_can_use_memcpy() function:
>
> if (baseInternalFormat == GL_DEPTH_COMPONENT && srcType == GL_FLOAT))
> return GL_FALSE; /* can't use memcpy */
I think you meant:
if ((baseInternalFormat == GL_DEPTH_COMPONENT ||
baseInternalFormat == GL_DEPTH_STENCIL) &&
(srcType == GL_FLOAT || srcType == GL_HALF_FLOAT ||
srcType == FLOAT_32_UNSIGNED_INT_24_8_REV) &&
(_mesa_get_format_datatype(dstFormat) == GL_FLOAT)
return GL_FALSE; /* can't use memcpy */
Marek
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