[Mesa-dev] [PATCH V2] mesa: Don't use memcpy() in _mesa_texstore() for float depth texture data
Marek Olšák
maraeo at gmail.com
Mon Jul 21 18:01:01 PDT 2014
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Tue, Jul 22, 2014 at 2:11 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> because float depth texture data needs clamping to [0.0, 1.0]. Let the
> _mesa_texstore() fallback to slower path.
>
> Fixes Khronos GLES3 CTS tests:
> shadow_execution_vert
> shadow_execution_frag
>
> V2: Move the check to _mesa_texstore_can_use_memcpy() function.
> Add check for floating point data types.
>
> Cc: <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> src/mesa/main/texstore.c | 15 +++++++++++++++
> 1 file changed, 15 insertions(+)
>
> diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
> index d363f9f..c87e407 100644
> --- a/src/mesa/main/texstore.c
> +++ b/src/mesa/main/texstore.c
> @@ -3830,6 +3830,21 @@ _mesa_texstore_can_use_memcpy(struct gl_context *ctx,
> return GL_FALSE;
> }
>
> + /* Depth texture data needs clamping in following cases:
> + * - Floating point dstFormat with signed srcType: clamp to [0.0, 1.0].
> + * - Fixed point dstFormat with signed srcType: clamp to [0, 2^n -1].
> + *
> + * All the cases except one (float dstFormat with float srcType) are ruled
> + * out by _mesa_format_matches_format_and_type() check above. Handle the
> + * remaining case here.
> + */
> + if ((baseInternalFormat == GL_DEPTH_COMPONENT ||
> + baseInternalFormat == GL_DEPTH_STENCIL) &&
> + (srcType == GL_FLOAT ||
> + srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) {
> + return GL_FALSE;
> + }
> +
> return GL_TRUE;
> }
>
> --
> 1.9.3
>
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