[Mesa-dev] [PATCH 1/2] i965: Save the gl_shader_stage enum in backend_visitor.

Kenneth Graunke kenneth at whitecape.org
Mon Jul 21 20:45:54 PDT 2014


This will be useful for INTEL_DEBUG=optimizer in the vec4 backend, which
needs to know whether it's currently processing a VS or GS.  It isn't
worth adding virtual methods for this case.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_shader.cpp | 3 ++-
 src/mesa/drivers/dri/i965/brw_shader.h   | 2 ++
 2 files changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 072a661..f56ea68 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -550,7 +550,8 @@ backend_visitor::backend_visitor(struct brw_context *brw,
      shader_prog(shader_prog),
      prog(prog),
      stage_prog_data(stage_prog_data),
-     cfg(NULL)
+     cfg(NULL),
+     stage(stage)
 {
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index 1c5f41e..5c48671 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -162,6 +162,8 @@ public:
 
    cfg_t *cfg;
 
+   gl_shader_stage stage;
+
    virtual void dump_instruction(backend_instruction *inst) = 0;
    virtual void dump_instruction(backend_instruction *inst, FILE *file) = 0;
    virtual void dump_instructions();
-- 
2.0.1



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