[Mesa-dev] [PATCH 1/2] i965: Save the gl_shader_stage enum in backend_visitor.
Kenneth Graunke
kenneth at whitecape.org
Mon Jul 21 20:45:54 PDT 2014
This will be useful for INTEL_DEBUG=optimizer in the vec4 backend, which
needs to know whether it's currently processing a VS or GS. It isn't
worth adding virtual methods for this case.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_shader.cpp | 3 ++-
src/mesa/drivers/dri/i965/brw_shader.h | 2 ++
2 files changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 072a661..f56ea68 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -550,7 +550,8 @@ backend_visitor::backend_visitor(struct brw_context *brw,
shader_prog(shader_prog),
prog(prog),
stage_prog_data(stage_prog_data),
- cfg(NULL)
+ cfg(NULL),
+ stage(stage)
{
}
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index 1c5f41e..5c48671 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -162,6 +162,8 @@ public:
cfg_t *cfg;
+ gl_shader_stage stage;
+
virtual void dump_instruction(backend_instruction *inst) = 0;
virtual void dump_instruction(backend_instruction *inst, FILE *file) = 0;
virtual void dump_instructions();
--
2.0.1
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