[Mesa-dev] [PATCH] r600g: gpu_shader5 gl_SampleMaskIn support

Alex Deucher alexdeucher at gmail.com
Wed Jul 23 09:32:38 PDT 2014


On Wed, Jul 23, 2014 at 5:57 AM, Glenn Kennard <glenn.kennard at gmail.com> wrote:
> Map TGSI_SEMANTIC_SAMPLEMASK to register/component.
> Enable face register when sample mask is needed by shader.
> Requires Evergreen/Cayman
> ---
> I think the rest of the sample related bits in gpu_shader5 are
> from GL_ARB_sample_shading which isn't implemented yet in r600.
>
> Passes samplemaskin-basic piglit, no regressions, on radeon 6670

Reviewed-by: Alex Deucher <alexander.deucher at amd.com>

>
>  docs/GL3.txt                               |  2 +-
>  src/gallium/drivers/r600/evergreen_state.c | 10 ++++++--
>  src/gallium/drivers/r600/r600_shader.c     | 37 ++++++++++++++++++++++++++----
>  3 files changed, 41 insertions(+), 8 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 8128692..53e19e0 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -109,7 +109,7 @@ GL 4.0:
>    - Enhanced textureGather                             DONE (i965, nvc0, radeonsi)
>    - Geometry shader instancing                         DONE (i965, nvc0)
>    - Geometry shader multiple streams                   DONE (i965, nvc0)
> -  - Enhanced per-sample shading                        DONE (i965)
> +  - Enhanced per-sample shading                        DONE (i965, r600)
>    - Interpolation functions                            DONE (i965)
>    - New overload resolution rules                      DONE
>    GL_ARB_gpu_shader_fp64                               started (Dave)
> diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
> index 8f5ba5f..839d2ae 100644
> --- a/src/gallium/drivers/r600/evergreen_state.c
> +++ b/src/gallium/drivers/r600/evergreen_state.c
> @@ -2843,8 +2843,14 @@ void evergreen_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader
>                    POSITION goes via GPRs from the SC so isn't counted */
>                 if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
>                         pos_index = i;
> -               else if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
> -                       face_index = i;
> +               else if (rshader->input[i].name == TGSI_SEMANTIC_FACE) {
> +                       if (face_index == -1)
> +                               face_index = i;
> +               }
> +               else if (rshader->input[i].name == TGSI_SEMANTIC_SAMPLEMASK) {
> +                       if (face_index == -1)
> +                               face_index = i; /* lives in same register, same enable bit */
> +               }
>                 else {
>                         ninterp++;
>                         if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
> diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
> index db928f3..c8ab4dd 100644
> --- a/src/gallium/drivers/r600/r600_shader.c
> +++ b/src/gallium/drivers/r600/r600_shader.c
> @@ -287,7 +287,9 @@ struct r600_shader_ctx {
>         boolean                                 input_linear;
>         boolean                                 input_perspective;
>         int                                     num_interp_gpr;
> +       /* evergreen/cayman also store sample mask in face register */
>         int                                     face_gpr;
> +       boolean                                 has_samplemask;
>         int                                     colors_used;
>         boolean                 clip_vertex_write;
>         unsigned                cv_output;
> @@ -498,7 +500,8 @@ static int r600_spi_sid(struct r600_shader_io * io)
>         if (name == TGSI_SEMANTIC_POSITION ||
>             name == TGSI_SEMANTIC_PSIZE ||
>             name == TGSI_SEMANTIC_EDGEFLAG ||
> -           name == TGSI_SEMANTIC_FACE)
> +           name == TGSI_SEMANTIC_FACE ||
> +           name == TGSI_SEMANTIC_SAMPLEMASK)
>                 index = 0;
>         else {
>                 if (name == TGSI_SEMANTIC_GENERIC) {
> @@ -585,7 +588,8 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
>                         ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]);
>                         switch (ctx->shader->input[i].name) {
>                         case TGSI_SEMANTIC_FACE:
> -                               ctx->face_gpr = ctx->shader->input[i].gpr;
> +                               if (ctx->face_gpr == -1)
> +                                       ctx->face_gpr = ctx->shader->input[i].gpr;
>                                 break;
>                         case TGSI_SEMANTIC_COLOR:
>                                 ctx->colors_used++;
> @@ -675,7 +679,14 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
>                 break;
>
>         case TGSI_FILE_SYSTEM_VALUE:
> -               if (d->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
> +               if (d->Semantic.Name == TGSI_SEMANTIC_SAMPLEMASK) {
> +                       ctx->has_samplemask = true;
> +                       /* lives in Front Face GPR */
> +                       if (ctx->face_gpr == -1)
> +                               ctx->face_gpr = ctx->file_offset[TGSI_FILE_SYSTEM_VALUE] + d->Range.First;
> +                       break;
> +               }
> +               else if (d->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
>                         if (!ctx->native_integers) {
>                                 struct r600_bytecode_alu alu;
>                                 memset(&alu, 0, sizeof(struct r600_bytecode_alu));
> @@ -729,7 +740,8 @@ static int evergreen_gpr_count(struct r600_shader_ctx *ctx)
>         for (i = 0; i < ctx->info.num_inputs; i++) {
>                 /* skip position/face */
>                 if (ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_POSITION ||
> -                   ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_FACE)
> +                   ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_FACE ||
> +                   ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_SAMPLEMASK)
>                         continue;
>                 if (ctx->info.input_interpolate[i] == TGSI_INTERPOLATE_LINEAR)
>                         ctx->input_linear = TRUE;
> @@ -781,7 +793,13 @@ static void tgsi_src(struct r600_shader_ctx *ctx,
>                 r600_src->sel = V_SQ_ALU_SRC_LITERAL;
>                 memcpy(r600_src->value, ctx->literals + index * 4, sizeof(r600_src->value));
>         } else if (tgsi_src->Register.File == TGSI_FILE_SYSTEM_VALUE) {
> -               if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_INSTANCEID) {
> +               if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_SAMPLEMASK) {
> +                       r600_src->swizzle[0] = 2; // Z value
> +                       r600_src->swizzle[0] = 2;
> +                       r600_src->swizzle[0] = 2;
> +                       r600_src->swizzle[0] = 2;
> +                       r600_src->sel = ctx->face_gpr;
> +               } else if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_INSTANCEID) {
>                         r600_src->swizzle[0] = 3;
>                         r600_src->swizzle[1] = 3;
>                         r600_src->swizzle[2] = 3;
> @@ -1586,6 +1604,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
>         ctx.gs_next_vertex = 0;
>
>         ctx.face_gpr = -1;
> +       ctx.has_samplemask = false;
>         ctx.fragcoord_input = -1;
>         ctx.colors_used = 0;
>         ctx.clip_vertex_write = 0;
> @@ -1745,6 +1764,14 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
>
>         shader->ring_item_size = ctx.next_ring_offset;
>
> +       /* Need to tell setup to program FACE register */
> +       if (ctx.has_samplemask && ctx.face_gpr != -1) {
> +               i = ctx.shader->ninput++;
> +               ctx.shader->input[i].name = TGSI_SEMANTIC_SAMPLEMASK;
> +               ctx.shader->input[i].spi_sid = 0;
> +               ctx.shader->input[i].gpr = ctx.face_gpr;
> +       }
> +
>         /* Process two side if needed */
>         if (shader->two_side && ctx.colors_used) {
>                 int i, count = ctx.shader->ninput;
> --
> 1.8.3.2
>
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