[Mesa-dev] [PATCH 00/12] Rework texture upload code

Marek Olšák maraeo at gmail.com
Wed Jul 23 10:31:38 PDT 2014

On Fri, Jul 18, 2014 at 5:32 PM, Brian Paul <brianp at vmware.com> wrote:
> On 07/17/2014 12:04 PM, Jason Ekstrand wrote:
>> This is the first installment of some work I've been doing over the past
>> couple of weeks to refactor mesa's texture conversion/storage code.  There
>> is more to be done and more that I have done but have not included in this
>> series.  This is the first mailing-list-ready fruits of my efforts.  The
>> important bits here include:
>>   1) Using a human-readable CSV file to describe texture formats similar
>> to
>>      the way it is currently don in gallium.  This is much easier to
>>      read/edit than the structure in formats.c.  The guts of formats.c is
>>      then autogenerated from this CSV file.
> I'm kind of on the fence about this.  Some of us have been hoping that we'd
> eventually consolidate some of the Mesa and gallium code so we wouldn't have
> duplicated/parallel code.  The format code is a good example.  In theory,
> the MESA_FORMAT_ stuff could be replaced by the gallium PIPE_FORMAT_ code.

I agree and I think this rework brings us closer to sharing the code,
which is a good thing. In the meantime, it nicely cleans up the code.

BTW, this series will conflict with the big endian work that Richard
Sandiford is doing.


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