[Mesa-dev] [PATCH 1/3] gallium/util: add a helper for calculating primitive count from vertex count
imirkin at alum.mit.edu
Fri Jul 25 18:58:41 PDT 2014
On Fri, Jul 25, 2014 at 9:45 PM, Marek Olšák <maraeo at gmail.com> wrote:
> On Sat, Jul 26, 2014 at 3:36 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> On Fri, Jul 25, 2014 at 9:30 PM, Marek Olšák <maraeo at gmail.com> wrote:
>>> From: Marek Olšák <marek.olsak at amd.com>
>>> This is needed by the following commit which is a candidate for stable too.
>>> Cc: mesa-stable at lists.freedesktop.org
>>> src/gallium/auxiliary/util/u_prim.h | 15 +++++++++++++++
>>> 1 file changed, 15 insertions(+)
>>> diff --git a/src/gallium/auxiliary/util/u_prim.h b/src/gallium/auxiliary/util/u_prim.h
>>> index fd95c0b..cf1a18f 100644
>>> --- a/src/gallium/auxiliary/util/u_prim.h
>>> +++ b/src/gallium/auxiliary/util/u_prim.h
>>> @@ -136,6 +136,21 @@ u_prim_vertex_count(unsigned prim)
>>> return (likely(prim < PIPE_PRIM_MAX)) ? &prim_table[prim] : NULL;
>>> + * Given a vertex count, return the number of primitives.
>>> + * For polygons, return the number of triangles.
>>> + */
>>> +static INLINE unsigned
>>> +u_prims_for_vertices(unsigned prim, unsigned num)
>> This isn't an issue yet, but with PATCH primitives, the number of
>> vertices per primitive will be variable. (I guess it depends on the
>> stage you're at...) In my patches, I'm passing the number of patch
>> vertices via pipe_draw_info -- perhaps it would make sense to just
>> take that as an argument?
> I'm not really sure. I think tessellation is unrelated to the bug I'm
> fixing in the following patch.
OK. I just took a look at the rest of u_prim.h and it looks like patch
primitives are not really compatible with what it's trying to do. So
you can probably ignore my comment.
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