[Mesa-dev] [PATCH] i965: Fix 1D Array Shadow miptree layout issue (leading to assert or hang)
Ben Widawsky
ben at bwidawsk.net
Thu Jul 31 10:19:57 PDT 2014
On Thu, Jul 31, 2014 at 12:42:11AM -0700, Jordan Justen wrote:
> Fixes assertion failure in piglit (gen6, gen8):
> spec/glsl-1.30/execution/tex-miplevel-selection textureOffset 1DArrayShadow
>
> In release builds of Mesa, this was observed to cause a GPU hang on
> gen8.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> Cc: Ben Widawsky <ben at bwidawsk.net>
> Cc: Jason Ekstrand <jason at jlekstrand.net>
> Cc: "10.2" <mesa-stable at lists.freedesktop.org>
I was hoping I would have a chance to fix this one :-(
Tested-by: Ben Widawsky <benjamin.widawsky at intel.com>
> ---
> On a gen6 piglit quick run:
> 15: crash => pass
> 1: crash => fail
>
> src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 20 ++++++++++++++++++++
> 1 file changed, 20 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> index 22c5ab8..f504e06 100644
> --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> @@ -244,6 +244,26 @@ intel_miptree_create_layout(struct brw_context *brw,
> _mesa_get_format_name(format),
> first_level, last_level, depth0, mt);
>
> + if (target == GL_TEXTURE_1D_ARRAY) {
> + /* For a 1D Array texture the OpenGL API will treat the height0
> + * parameter as the number of array slices. For Intel hardware, we treat
> + * the 1D array as a 2D Array with a height of 1.
> + *
> + * So, when we first come through this path to create a 1D Array
> + * texture, height0 stores the number of slices, and depth0 is 1. In
> + * this case, we want to swap height0 and depth0.
> + *
> + * Since some miptrees will be created based on the base miptree, we may
> + * come through this path and see height0 as 1 and depth0 being the
> + * number of slices. In this case we don't need to do the swap.
> + */
> + assert(height0 == 1 || depth0 == 1);
> + if (height0 > 1) {
> + depth0 = height0;
> + height0 = 1;
> + }
> + }
> +
> mt->target = target;
> mt->format = format;
> mt->first_level = first_level;
> --
> 2.0.1
>
--
Ben Widawsky, Intel Open Source Technology Center
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