[Mesa-dev] [PATCH v3 0/4] Some register allocator cleanups and optimizations
Connor Abbott
cwabbott0 at gmail.com
Thu Jul 31 18:57:19 PDT 2014
This patch series contains some improvements to the register allocator
used by the i965 fs and vec4 backends and r300g. The most important
patch is the last one, which causes many fragment shaders to gain SIMD16
as we make smarter decisions in the allocator. Full shader-db results
are reproduced in the last commit message, but here's the summary for
the whole series:
total instructions in shared programs: 4545447 -> 4545401 (-0.00%)
instructions in affected programs: 1353 -> 1307 (-3.40%)
GAINED: 124
LOST: 6
v2: fix trailing whitespace, split the last patch in two
v3: rewrite patch 3, removing regressions in number of instructions
Connor Abbott (4):
ra: cleanup the public API
ra: make the p, q test more efficient
ra: don't consider nodes for spilling we don't need to
ra: optimistically color only one node at a time
.../drivers/r300/compiler/radeon_pair_regalloc.c | 2 +-
src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 2 +-
.../drivers/dri/i965/brw_vec4_reg_allocate.cpp | 2 +-
src/mesa/program/register_allocate.c | 145 +++++++++------------
src/mesa/program/register_allocate.h | 5 +-
5 files changed, 65 insertions(+), 91 deletions(-)
--
1.9.3
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