[Mesa-dev] [PATCH v3 3/4] ra: don't consider nodes for spilling we don't need to
Connor Abbott
cwabbott0 at gmail.com
Thu Jul 31 18:57:22 PDT 2014
Previously, we would consider any optimistically colored nodes for
spilling. However, spilling any optimistically colored nodes below the
node that we failed to color on the stack wouldn't help us make
progress, since it wouldn't help with allowing us to find a color for
the node currently failing to get colored. Only consider nodes
which were above the failing node on the stack for spilling, which
simplifies the logic, and comment the code better so people know what's
going on here.
No shader-db changes with BRW_MAX_GRF reduced to 90 (or with the normal
number of GRF's).
Signed-off-by: Connor Abbott <connor.abbott at intel.com>
---
Eric, does this patch seem OK to you? There are some comments indicating
the deleted code is necessary, but based on our conversation and my
tests it doesn't seem so...
src/mesa/program/register_allocate.c | 51 ++++++++----------------------------
1 file changed, 11 insertions(+), 40 deletions(-)
diff --git a/src/mesa/program/register_allocate.c b/src/mesa/program/register_allocate.c
index 73d3b1a..34b9b95 100644
--- a/src/mesa/program/register_allocate.c
+++ b/src/mesa/program/register_allocate.c
@@ -168,16 +168,6 @@ struct ra_graph {
unsigned int *stack;
unsigned int stack_count;
-
- /**
- * Tracks the start of the set of optimistically-colored registers in the
- * stack.
- *
- * Along with any registers not in the stack (if one called ra_simplify()
- * and didn't do optimistic coloring), these need to be considered for
- * spilling.
- */
- unsigned int stack_optimistic_start;
};
/**
@@ -528,11 +518,16 @@ ra_select(struct ra_graph *g)
if (i == g->nodes[n].adjacency_count)
break;
}
+
+ /* set this to false even if we return here so that
+ * ra_get_best_spill_node() considers this node later.
+ */
+ g->nodes[n].in_stack = false;
+
if (ri == g->regs->count)
return false;
g->nodes[n].reg = r;
- g->nodes[n].in_stack = false;
g->stack_count--;
if (g->regs->round_robin)
@@ -554,7 +549,6 @@ ra_optimistic_color(struct ra_graph *g)
{
unsigned int i;
- g->stack_optimistic_start = g->stack_count;
for (i = 0; i < g->count; i++) {
if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG)
continue;
@@ -633,15 +627,12 @@ ra_get_best_spill_node(struct ra_graph *g)
{
unsigned int best_node = -1;
float best_benefit = 0.0;
- unsigned int n, i;
+ unsigned int n;
- /* For any registers not in the stack to be colored, consider them for
- * spilling. This will mostly collect nodes that were being optimistally
- * colored as part of ra_allocate() if we didn't successfully
- * optimistically color.
- *
- * It also includes nodes not trivially colorable by ra_simplify() if it
- * was used directly instead of as part of ra_allocate().
+ /* Consider any nodes that we colored successfully or the node we failed to
+ * color for spilling. When we failed to color a node in ra_select(), we
+ * only considered these nodes, so spilling any other ones would not result
+ * in us making progress.
*/
for (n = 0; n < g->count; n++) {
float cost = g->nodes[n].spill_cost;
@@ -661,26 +652,6 @@ ra_get_best_spill_node(struct ra_graph *g)
}
}
- /* Also consider spilling any nodes that were set up to be optimistically
- * colored that we couldn't manage to color in ra_select().
- */
- for (i = g->stack_optimistic_start; i < g->stack_count; i++) {
- float cost, benefit;
-
- n = g->stack[i];
- cost = g->nodes[n].spill_cost;
-
- if (cost <= 0.0)
- continue;
-
- benefit = ra_get_spill_benefit(g, n);
-
- if (benefit / cost > best_benefit) {
- best_benefit = benefit / cost;
- best_node = n;
- }
- }
-
return best_node;
}
--
1.9.3
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