[Mesa-dev] [RFC PATCH 14/16] i965/gen6: Stencil/hiz needs an offset for LOD > 0

Pohjolainen, Topi topi.pohjolainen at intel.com
Mon Jun 2 03:00:49 PDT 2014


On Thu, May 29, 2014 at 01:53:53PM -0700, Jordan Justen wrote:
> Since gen6 stencil only supports LOD0, we need to program an offset to
> the LOD when emitting the stencil/hiz.
> 
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
>  src/mesa/drivers/dri/i965/gen6_blorp.cpp     | 10 ++++++++-
>  src/mesa/drivers/dri/i965/gen6_depth_state.c | 32 ++++++++++++++++++++++++++--
>  2 files changed, 39 insertions(+), 3 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> index 7be8ccd..920f435 100644
> --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> @@ -872,13 +872,21 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
>     /* 3DSTATE_HIER_DEPTH_BUFFER */
>     {
>        struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
> +      uint32_t offset = 0;
> +
> +      if (hiz_mt->array_spacing_lod0) {
> +         offset = intel_miptree_get_aligned_offset(hiz_mt,
> +                                                   hiz_mt->level[lod].level_x,
> +                                                   hiz_mt->level[lod].level_y,

These lines are longer than 80 columns.

> +                                                   false);
> +      }
>  
>        BEGIN_BATCH(3);
>        OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
>        OUT_BATCH(hiz_mt->pitch - 1);
>        OUT_RELOC(hiz_mt->bo,
>                  I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> -                0);
> +                offset);
>        ADVANCE_BATCH();
>     }
>  
> diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> index 3ef2fab..8fcc0a8 100644
> --- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
> +++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> @@ -271,12 +271,21 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>        /* Emit hiz buffer. */
>        if (hiz) {
>           struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
> +         uint32_t offset = 0;
> +
> +         if (hiz_mt->array_spacing_lod0) {
> +            offset = intel_miptree_get_aligned_offset(hiz_mt,
> +                                                      hiz_mt->level[lod].level_x,
> +                                                      hiz_mt->level[lod].level_y,

Same here.

> +                                                      false);
> +         }
> +
>  	 BEGIN_BATCH(3);
>  	 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
>  	 OUT_BATCH(hiz_mt->pitch - 1);
>  	 OUT_RELOC(hiz_mt->bo,
>  		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> -		   0);
> +		   offset);
>  	 ADVANCE_BATCH();
>        } else {
>  	 BEGIN_BATCH(3);
> @@ -288,6 +297,25 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>  
>        /* Emit stencil buffer. */
>        if (separate_stencil) {
> +         uint32_t offset = 0;
> +
> +         if (stencil_mt->array_spacing_lod0) {
> +            if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
> +               /* Note: we can't compute the stencil offset using
> +                * intel_region_get_aligned_offset(), because stencil_region claims

This line is longer than 80 columns.

> +                * that the region is untiled even though it's W tiled.
> +                */
> +               offset =
> +                  stencil_mt->level[lod].level_y * stencil_mt->pitch +
> +                  stencil_mt->level[lod].level_x * 64;

Why is the x-coordinate multiplied? And I don't think the result is aligned
to tile boundary.

> +            } else {
> +               offset = intel_miptree_get_aligned_offset(stencil_mt,
> +                                                         stencil_mt->level[lod].level_x,
> +                                                         stencil_mt->level[lod].level_y,

These lines are also longer than 80 columns.

> +                                                         false);
> +            }
> +         }
> +
>  	 BEGIN_BATCH(3);
>  	 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
>           /* The stencil buffer has quirky pitch requirements.  From Vol 2a,
> @@ -298,7 +326,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>  	 OUT_BATCH(2 * stencil_mt->pitch - 1);
>  	 OUT_RELOC(stencil_mt->bo,
>  		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> -		   0);
> +		   offset);
>  	 ADVANCE_BATCH();
>        } else {
>  	 BEGIN_BATCH(3);
> -- 
> 2.0.0.rc4
> 
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