[Mesa-dev] [PATCH] mesa: Fix substitution of large shaders
Cody Northrop
cody at lunarg.com
Fri Jun 6 12:04:52 PDT 2014
Whoops, yes, you're right. ftell() of SEEK_END and strlen() are returning
the same value, which does not include the terminating zero. Updated patch
below.
We use this quite a bit, much faster than editing large apitrace files
Thanks,
-C
Signed-off-by: Cody Northrop <cody at lunarg.com>
---
src/mesa/main/shaderapi.c | 17 ++++++++++++++---
1 file changed, 14 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 6f84acd..4048ddf 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1392,7 +1392,7 @@ _mesa_LinkProgram(GLhandleARB programObj)
static GLcharARB *
read_shader(const char *fname)
{
- const int max = 50*1000;
+ int shader_size = 0;
FILE *f = fopen(fname, "r");
GLcharARB *buffer, *shader;
int len;
@@ -1401,8 +1401,19 @@ read_shader(const char *fname)
return NULL;
}
- buffer = malloc(max);
- len = fread(buffer, 1, max, f);
+ /* allocate enough room for the entire shader */
+ fseek(f, 0, SEEK_END);
+ shader_size = ftell(f);
+ rewind(f);
+ assert(shader_size);
+
+ /* add one for terminating zero */
+ shader_size++;
+
+ buffer = malloc(shader_size);
+ assert(buffer);
+
+ len = fread(buffer, 1, shader_size, f);
buffer[len] = 0;
fclose(f);
--
1.8.3.2
On Thu, Jun 5, 2014 at 7:13 PM, Brian Paul <brianp at vmware.com> wrote:
> On 06/05/2014 10:47 AM, Cody Northrop wrote:
>
>> The fixed size is insufficient for shaders I'm debugging. Rather than
>> just bump it up, make it dynamic.
>>
>> Thanks,
>>
>> -C
>>
>> Signed-off-by: Cody Northrop <cody at lunarg.com <mailto:cody at lunarg.com>>
>>
>> ---
>> src/mesa/main/shaderapi.c | 14 +++++++++++---
>> 1 file changed, 11 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>> index 6f84acd..e63c124 100644
>> --- a/src/mesa/main/shaderapi.c
>> +++ b/src/mesa/main/shaderapi.c
>> @@ -1392,7 +1392,7 @@ _mesa_LinkProgram(GLhandleARB programObj)
>> static GLcharARB *
>> read_shader(const char *fname)
>> {
>> - const int max = 50*1000;
>> + int shader_size = 0;
>> FILE *f = fopen(fname, "r");
>> GLcharARB *buffer, *shader;
>> int len;
>> @@ -1401,8 +1401,16 @@ read_shader(const char *fname)
>> return NULL;
>> }
>>
>> - buffer = malloc(max);
>> - len = fread(buffer, 1, max, f);
>> + /* allocate enough room for the entire shader */
>> + fseek(f, 0, SEEK_END);
>> + shader_size = ftell(f);
>> + rewind(f);
>> + assert(shader_size);
>> +
>> + buffer = malloc(shader_size);
>>
>
> Do you have to add one for the terminating zero?
>
>
>
> + assert(buffer);
>> +
>> + len = fread(buffer, 1, shader_size, f);
>> buffer[len] = 0;
>>
>> fclose(f);
>> --
>>
>
> I thought I was the only person who ever used this code!
>
> Other than the one question above this looks alright.
>
> Reviewed-by: Brian Paul <brianp at vmware.com>
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
--
Cody Northrop
Graphics Software Engineer
LunarG, Inc.- 3D Driver Innovations
Email: cody at lunarg.com
Website: http://www.lunarg.com
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