[Mesa-dev] [PATCH] mesa: Fix substitution of large shaders

Brian Paul brianp at vmware.com
Fri Jun 6 18:20:56 PDT 2014


Reviewed-by: Brian Paul <brianp at vmware.com>

Do you need someone to commit/push this for you?

-Brian

On 06/06/2014 12:04 PM, Cody Northrop wrote:
> Whoops, yes, you're right.  ftell() of SEEK_END and strlen() are
> returning the same value, which does not include the terminating zero.
> Updated patch below.
>
> We use this quite a bit, much faster than editing large apitrace files
>
> Thanks,
>
> -C
>
>
> Signed-off-by: Cody Northrop <cody at lunarg.com <mailto:cody at lunarg.com>>
> ---
>   src/mesa/main/shaderapi.c | 17 ++++++++++++++---
>   1 file changed, 14 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 6f84acd..4048ddf 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -1392,7 +1392,7 @@ _mesa_LinkProgram(GLhandleARB programObj)
>   static GLcharARB *
>   read_shader(const char *fname)
>   {
> -   const int max = 50*1000;
> +   int shader_size = 0;
>      FILE *f = fopen(fname, "r");
>      GLcharARB *buffer, *shader;
>      int len;
> @@ -1401,8 +1401,19 @@ read_shader(const char *fname)
>         return NULL;
>      }
>
> -   buffer = malloc(max);
> -   len = fread(buffer, 1, max, f);
> +   /* allocate enough room for the entire shader */
> +   fseek(f, 0, SEEK_END);
> +   shader_size = ftell(f);
> +   rewind(f);
> +   assert(shader_size);
> +
> +   /* add one for terminating zero */
> +   shader_size++;
> +
> +   buffer = malloc(shader_size);
> +   assert(buffer);
> +
> +   len = fread(buffer, 1, shader_size, f);
>      buffer[len] = 0;
>
>      fclose(f);
> --
> 1.8.3.2
>
>
>
>
>
>
> On Thu, Jun 5, 2014 at 7:13 PM, Brian Paul <brianp at vmware.com
> <mailto:brianp at vmware.com>> wrote:
>
>     On 06/05/2014 10:47 AM, Cody Northrop wrote:
>
>         The fixed size is insufficient for shaders I'm debugging.
>           Rather than
>         just bump it up, make it dynamic.
>
>         Thanks,
>
>         -C
>
>         Signed-off-by: Cody Northrop <cody at lunarg.com
>         <mailto:cody at lunarg.com> <mailto:cody at lunarg.com
>         <mailto:cody at lunarg.com>>>
>
>         ---
>            src/mesa/main/shaderapi.c | 14 +++++++++++---
>            1 file changed, 11 insertions(+), 3 deletions(-)
>
>         diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>         index 6f84acd..e63c124 100644
>         --- a/src/mesa/main/shaderapi.c
>         +++ b/src/mesa/main/shaderapi.c
>         @@ -1392,7 +1392,7 @@ _mesa_LinkProgram(GLhandleARB programObj)
>            static GLcharARB *
>            read_shader(const char *fname)
>            {
>         -   const int max = 50*1000;
>         +   int shader_size = 0;
>               FILE *f = fopen(fname, "r");
>               GLcharARB *buffer, *shader;
>               int len;
>         @@ -1401,8 +1401,16 @@ read_shader(const char *fname)
>                  return NULL;
>               }
>
>         -   buffer = malloc(max);
>         -   len = fread(buffer, 1, max, f);
>         +   /* allocate enough room for the entire shader */
>         +   fseek(f, 0, SEEK_END);
>         +   shader_size = ftell(f);
>         +   rewind(f);
>         +   assert(shader_size);
>         +
>         +   buffer = malloc(shader_size);
>
>
>     Do you have to add one for the terminating zero?
>
>
>
>         +   assert(buffer);
>         +
>         +   len = fread(buffer, 1, shader_size, f);
>               buffer[len] = 0;
>
>               fclose(f);
>         --
>
>
>     I thought I was the only person who ever used this code!
>
>     Other than the one question above this looks alright.
>
>     Reviewed-by: Brian Paul <brianp at vmware.com <mailto:brianp at vmware.com>>
>
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>
>
>
> --
>   Cody Northrop
>   Graphics Software Engineer
>   LunarG, Inc.- 3D Driver Innovations
>   Email: cody at lunarg.com <mailto:cody at lunarg.com>
>   Website: http://www.lunarg.com
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