[Mesa-dev] [PATCH] mesa: Fix substitution of large shaders

Courtney Goeltzenleuchter courtney at lunarg.com
Tue Jun 10 09:51:00 PDT 2014


Hi Brian,

I think I've pushed this patch. Could you verify that I haven't broken
anything?

Thanks!
Courtney


On Fri, Jun 6, 2014 at 7:20 PM, Brian Paul <brianp at vmware.com> wrote:

>
> Reviewed-by: Brian Paul <brianp at vmware.com>
>
> Do you need someone to commit/push this for you?
>
> -Brian
>
>
> On 06/06/2014 12:04 PM, Cody Northrop wrote:
>
>> Whoops, yes, you're right.  ftell() of SEEK_END and strlen() are
>> returning the same value, which does not include the terminating zero.
>> Updated patch below.
>>
>> We use this quite a bit, much faster than editing large apitrace files
>>
>> Thanks,
>>
>> -C
>>
>>
>> Signed-off-by: Cody Northrop <cody at lunarg.com <mailto:cody at lunarg.com>>
>>
>> ---
>>   src/mesa/main/shaderapi.c | 17 ++++++++++++++---
>>   1 file changed, 14 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>> index 6f84acd..4048ddf 100644
>> --- a/src/mesa/main/shaderapi.c
>> +++ b/src/mesa/main/shaderapi.c
>> @@ -1392,7 +1392,7 @@ _mesa_LinkProgram(GLhandleARB programObj)
>>   static GLcharARB *
>>   read_shader(const char *fname)
>>   {
>> -   const int max = 50*1000;
>> +   int shader_size = 0;
>>      FILE *f = fopen(fname, "r");
>>      GLcharARB *buffer, *shader;
>>      int len;
>> @@ -1401,8 +1401,19 @@ read_shader(const char *fname)
>>         return NULL;
>>      }
>>
>> -   buffer = malloc(max);
>> -   len = fread(buffer, 1, max, f);
>> +   /* allocate enough room for the entire shader */
>> +   fseek(f, 0, SEEK_END);
>> +   shader_size = ftell(f);
>> +   rewind(f);
>> +   assert(shader_size);
>> +
>> +   /* add one for terminating zero */
>> +   shader_size++;
>> +
>> +   buffer = malloc(shader_size);
>> +   assert(buffer);
>> +
>> +   len = fread(buffer, 1, shader_size, f);
>>      buffer[len] = 0;
>>
>>      fclose(f);
>> --
>> 1.8.3.2
>>
>>
>>
>>
>>
>>
>> On Thu, Jun 5, 2014 at 7:13 PM, Brian Paul <brianp at vmware.com
>> <mailto:brianp at vmware.com>> wrote:
>>
>>     On 06/05/2014 10:47 AM, Cody Northrop wrote:
>>
>>         The fixed size is insufficient for shaders I'm debugging.
>>           Rather than
>>         just bump it up, make it dynamic.
>>
>>         Thanks,
>>
>>         -C
>>
>>         Signed-off-by: Cody Northrop <cody at lunarg.com
>>         <mailto:cody at lunarg.com> <mailto:cody at lunarg.com
>>
>>         <mailto:cody at lunarg.com>>>
>>
>>         ---
>>            src/mesa/main/shaderapi.c | 14 +++++++++++---
>>            1 file changed, 11 insertions(+), 3 deletions(-)
>>
>>         diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>>         index 6f84acd..e63c124 100644
>>         --- a/src/mesa/main/shaderapi.c
>>         +++ b/src/mesa/main/shaderapi.c
>>         @@ -1392,7 +1392,7 @@ _mesa_LinkProgram(GLhandleARB programObj)
>>            static GLcharARB *
>>            read_shader(const char *fname)
>>            {
>>         -   const int max = 50*1000;
>>         +   int shader_size = 0;
>>               FILE *f = fopen(fname, "r");
>>               GLcharARB *buffer, *shader;
>>               int len;
>>         @@ -1401,8 +1401,16 @@ read_shader(const char *fname)
>>                  return NULL;
>>               }
>>
>>         -   buffer = malloc(max);
>>         -   len = fread(buffer, 1, max, f);
>>         +   /* allocate enough room for the entire shader */
>>         +   fseek(f, 0, SEEK_END);
>>         +   shader_size = ftell(f);
>>         +   rewind(f);
>>         +   assert(shader_size);
>>         +
>>         +   buffer = malloc(shader_size);
>>
>>
>>     Do you have to add one for the terminating zero?
>>
>>
>>
>>         +   assert(buffer);
>>         +
>>         +   len = fread(buffer, 1, shader_size, f);
>>               buffer[len] = 0;
>>
>>               fclose(f);
>>         --
>>
>>
>>     I thought I was the only person who ever used this code!
>>
>>     Other than the one question above this looks alright.
>>
>>     Reviewed-by: Brian Paul <brianp at vmware.com <mailto:brianp at vmware.com
>> >>
>>
>>     _________________________________________________
>>     mesa-dev mailing list
>>     mesa-dev at lists.freedesktop.org <mailto:mesa-dev at lists.freedesktop.org
>> >
>>     http://lists.freedesktop.org/__mailman/listinfo/mesa-dev
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>> oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=lGQMzzTgII0I7jefp2FHq7WtZ%
>> 2BTLs8wadB%2BiIj9xpBY%3D%0A&m=BQB5tezP6JJarG3K6deQKB%2FgjK%
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>> ee836a3597c86c77596f02292c818b3051>
>>
>>
>>
>>
>>
>> --
>>   Cody Northrop
>>   Graphics Software Engineer
>>   LunarG, Inc.- 3D Driver Innovations
>>   Email: cody at lunarg.com <mailto:cody at lunarg.com>
>>   Website: http://www.lunarg.com
>> <https://urldefense.proofpoint.com/v1/url?u=http:/
>> /www.lunarg.com/&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=
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>>
>
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-- 
Courtney Goeltzenleuchter
LunarG
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