[Mesa-dev] [PATCH] mesa: Fix substitution of large shaders
Courtney Goeltzenleuchter
courtney at lunarg.com
Tue Jun 10 09:51:00 PDT 2014
Hi Brian,
I think I've pushed this patch. Could you verify that I haven't broken
anything?
Thanks!
Courtney
On Fri, Jun 6, 2014 at 7:20 PM, Brian Paul <brianp at vmware.com> wrote:
>
> Reviewed-by: Brian Paul <brianp at vmware.com>
>
> Do you need someone to commit/push this for you?
>
> -Brian
>
>
> On 06/06/2014 12:04 PM, Cody Northrop wrote:
>
>> Whoops, yes, you're right. ftell() of SEEK_END and strlen() are
>> returning the same value, which does not include the terminating zero.
>> Updated patch below.
>>
>> We use this quite a bit, much faster than editing large apitrace files
>>
>> Thanks,
>>
>> -C
>>
>>
>> Signed-off-by: Cody Northrop <cody at lunarg.com <mailto:cody at lunarg.com>>
>>
>> ---
>> src/mesa/main/shaderapi.c | 17 ++++++++++++++---
>> 1 file changed, 14 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>> index 6f84acd..4048ddf 100644
>> --- a/src/mesa/main/shaderapi.c
>> +++ b/src/mesa/main/shaderapi.c
>> @@ -1392,7 +1392,7 @@ _mesa_LinkProgram(GLhandleARB programObj)
>> static GLcharARB *
>> read_shader(const char *fname)
>> {
>> - const int max = 50*1000;
>> + int shader_size = 0;
>> FILE *f = fopen(fname, "r");
>> GLcharARB *buffer, *shader;
>> int len;
>> @@ -1401,8 +1401,19 @@ read_shader(const char *fname)
>> return NULL;
>> }
>>
>> - buffer = malloc(max);
>> - len = fread(buffer, 1, max, f);
>> + /* allocate enough room for the entire shader */
>> + fseek(f, 0, SEEK_END);
>> + shader_size = ftell(f);
>> + rewind(f);
>> + assert(shader_size);
>> +
>> + /* add one for terminating zero */
>> + shader_size++;
>> +
>> + buffer = malloc(shader_size);
>> + assert(buffer);
>> +
>> + len = fread(buffer, 1, shader_size, f);
>> buffer[len] = 0;
>>
>> fclose(f);
>> --
>> 1.8.3.2
>>
>>
>>
>>
>>
>>
>> On Thu, Jun 5, 2014 at 7:13 PM, Brian Paul <brianp at vmware.com
>> <mailto:brianp at vmware.com>> wrote:
>>
>> On 06/05/2014 10:47 AM, Cody Northrop wrote:
>>
>> The fixed size is insufficient for shaders I'm debugging.
>> Rather than
>> just bump it up, make it dynamic.
>>
>> Thanks,
>>
>> -C
>>
>> Signed-off-by: Cody Northrop <cody at lunarg.com
>> <mailto:cody at lunarg.com> <mailto:cody at lunarg.com
>>
>> <mailto:cody at lunarg.com>>>
>>
>> ---
>> src/mesa/main/shaderapi.c | 14 +++++++++++---
>> 1 file changed, 11 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>> index 6f84acd..e63c124 100644
>> --- a/src/mesa/main/shaderapi.c
>> +++ b/src/mesa/main/shaderapi.c
>> @@ -1392,7 +1392,7 @@ _mesa_LinkProgram(GLhandleARB programObj)
>> static GLcharARB *
>> read_shader(const char *fname)
>> {
>> - const int max = 50*1000;
>> + int shader_size = 0;
>> FILE *f = fopen(fname, "r");
>> GLcharARB *buffer, *shader;
>> int len;
>> @@ -1401,8 +1401,16 @@ read_shader(const char *fname)
>> return NULL;
>> }
>>
>> - buffer = malloc(max);
>> - len = fread(buffer, 1, max, f);
>> + /* allocate enough room for the entire shader */
>> + fseek(f, 0, SEEK_END);
>> + shader_size = ftell(f);
>> + rewind(f);
>> + assert(shader_size);
>> +
>> + buffer = malloc(shader_size);
>>
>>
>> Do you have to add one for the terminating zero?
>>
>>
>>
>> + assert(buffer);
>> +
>> + len = fread(buffer, 1, shader_size, f);
>> buffer[len] = 0;
>>
>> fclose(f);
>> --
>>
>>
>> I thought I was the only person who ever used this code!
>>
>> Other than the one question above this looks alright.
>>
>> Reviewed-by: Brian Paul <brianp at vmware.com <mailto:brianp at vmware.com
>> >>
>>
>> _________________________________________________
>> mesa-dev mailing list
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>> >
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>>
>>
>>
>>
>> --
>> Cody Northrop
>> Graphics Software Engineer
>> LunarG, Inc.- 3D Driver Innovations
>> Email: cody at lunarg.com <mailto:cody at lunarg.com>
>> Website: http://www.lunarg.com
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>
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--
Courtney Goeltzenleuchter
LunarG
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