[Mesa-dev] [PATCH v2 05/23] glsl: Fail to link if inter-stage input/outputs are not assigned to stream 0

Iago Toral Quiroga itoral at igalia.com
Wed Jun 18 02:51:32 PDT 2014


Outputs that are linked to inputs in the next stage must be output to stream 0,
otherwise we should fail to link.
---
 src/glsl/link_varyings.cpp | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 9725a43..3b20594 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1345,6 +1345,14 @@ assign_varying_locations(struct gl_context *ctx,
          if (input_var || (prog->SeparateShader && consumer == NULL)) {
             matches.record(output_var, input_var);
          }
+
+         /* Only stream 0 outputs can be consumed in the next stage */
+         if (input_var && output_var->data.stream != 0) {
+            linker_error(prog, "output %s is assigned to stream=%d but "
+                         "is linked to an input, which requires stream=0",
+                         output_var->name, output_var->data.stream);
+            return false;
+         }
       }
    } else {
       /* If there's no producer stage, then this must be a separable program.
-- 
1.9.1



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