[Mesa-dev] [PATCH v2 04/23] glsl: Assign GLSL StreamIds to transform feedback outputs.
Iago Toral
itoral at igalia.com
Wed Jun 18 23:13:40 PDT 2014
On Wed, 2014-06-18 at 12:56 -0700, Ian Romanick wrote:
> On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote:
> > Inter-shader outputs must be on stream 0, which is the default.
> > ---
> > src/glsl/link_varyings.cpp | 12 +++++++++---
> > src/glsl/link_varyings.h | 7 +++++++
> > 2 files changed, 16 insertions(+), 3 deletions(-)
> >
> > diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
> > index f765d37..9725a43 100644
> > --- a/src/glsl/link_varyings.cpp
> > +++ b/src/glsl/link_varyings.cpp
> > @@ -291,6 +291,7 @@ tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
> > this->skip_components = 0;
> > this->next_buffer_separator = false;
> > this->matched_candidate = NULL;
> > + this->stream_id = 0;
> >
> > if (ctx->Extensions.ARB_transform_feedback3) {
> > /* Parse gl_NextBuffer. */
> > @@ -355,8 +356,8 @@ tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
> >
> >
> > /**
> > - * Assign a location for this tfeedback_decl object based on the transform
> > - * feedback candidate found by find_candidate.
> > + * Assign a location and stream ID for this tfeedback_decl object based on the
> > + * transform feedback candidate found by find_candidate.
> > *
> > * If an error occurs, the error is reported through linker_error() and false
> > * is returned.
> > @@ -437,6 +438,11 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
> > return false;
> > }
> >
> > + /* Only transform feedback varyings can be assigned to non-zero streams,
> > + * so assign the stream id here.
> > + */
> > + this->stream_id = this->matched_candidate->toplevel_var->data.stream;
> > +
> > return true;
> > }
> >
> > @@ -495,7 +501,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
> > info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
> > info->Outputs[info->NumOutputs].OutputRegister = location;
> > info->Outputs[info->NumOutputs].NumComponents = output_size;
> > - info->Outputs[info->NumOutputs].StreamId = 0;
> > + info->Outputs[info->NumOutputs].StreamId = stream_id;
> > info->Outputs[info->NumOutputs].OutputBuffer = buffer;
> > info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
> > ++info->NumOutputs;
> > diff --git a/src/glsl/link_varyings.h b/src/glsl/link_varyings.h
> > index 6fa2681..4e485c3 100644
> > --- a/src/glsl/link_varyings.h
> > +++ b/src/glsl/link_varyings.h
> > @@ -210,6 +210,13 @@ private:
> > * data structure that was found. Otherwise NULL.
> > */
> > const tfeedback_candidate *matched_candidate;
> > +
> > + /**
> > + * StreamId assigned to this varying (defaults to 0). Can only be set to
> > + * values other than 0 in geometry shaders that use the stream layout
> > + * modifier. Accepted values must be in the range [0, MAX_VERTEX_STREAMS].
>
> MAX_VERTEX_STREAMS-1, right?
Ooops, right. I'll fix that.
> > + */
> > + unsigned stream_id;
> > };
> >
> >
> >
>
>
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