[Mesa-dev] [PATCH v2 09/23] glsl: Store info about geometry shaders that emit vertices to non-zero streams.

Ian Romanick idr at freedesktop.org
Wed Jun 18 13:05:44 PDT 2014


On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote:
> On Intel hardware when a geometry shader outputs GL_POINTS primitives we
> only need to emit vertex control bits if it emits vertices to non-zero
> streams, so use a flag to track this.
> 
> This flag will be set to TRUE when a geometry shader calls EmitStreamVertex()
> or EndStreamPrimitive() with a non-zero stream parameter in a later patch.
> ---
>  src/mesa/main/mtypes.h     | 2 ++
>  src/mesa/main/shaderapi.c  | 1 +
>  src/mesa/main/shaderobj.c  | 1 +
>  src/mesa/program/program.c | 1 +
>  4 files changed, 5 insertions(+)
> 
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index f45dde4..5bc710e 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2178,6 +2178,7 @@ struct gl_geometry_program
>                             GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
>     GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
>     GLboolean UsesEndPrimitive;
> +   GLboolean UsesStreams;

For things that are not visible to the GL API, we've been trying to
transition away from GL types.  Unless Brian or Chris object, I think
I'd rather have this be bool (and true / false below).

>  };
>  
>  
> @@ -2681,6 +2682,7 @@ struct gl_shader_program
>        GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
>                                           0 if not present. */
>        GLboolean UsesEndPrimitive;
> +      GLboolean UsesStreams;
>     } Geom;
>  
>     /** Vertex shader state */
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 2ec2444..2bbef35 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -1888,6 +1888,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
>        dst_gp->OutputType = src->Geom.OutputType;
>        dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
>        dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
> +      dst_gp->UsesStreams = src->Geom.UsesStreams;
>     }
>        break;
>     case MESA_SHADER_FRAGMENT: {
> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
> index b0f0bfa..03db862 100644
> --- a/src/mesa/main/shaderobj.c
> +++ b/src/mesa/main/shaderobj.c
> @@ -248,6 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
>     prog->Geom.VerticesOut = 0;
>     prog->Geom.InputType = GL_TRIANGLES;
>     prog->Geom.OutputType = GL_TRIANGLE_STRIP;
> +   prog->Geom.UsesStreams = GL_FALSE;
>  
>     prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
>  
> diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
> index b7332fc..1263cea 100644
> --- a/src/mesa/program/program.c
> +++ b/src/mesa/program/program.c
> @@ -552,6 +552,7 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
>           gpc->InputType = gp->InputType;
>           gpc->Invocations = gp->Invocations;
>           gpc->OutputType = gp->OutputType;
> +         gpc->UsesStreams = gp->UsesStreams;
>        }
>        break;
>     default:
> 



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