[Mesa-dev] [PATCH] mesa: expose ARB_seamless_cubemap_per_texture when supported
Ilia Mirkin
imirkin at alum.mit.edu
Sun Jun 22 10:49:31 PDT 2014
All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
I'm probably missing some reason why this wasn't already enabled, but sending
this out anyways. Feel free to point out the error in my reasoning :)
src/mesa/main/extensions.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 25e3dab..522f5ad 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -136,6 +136,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
+ { "GL_ARB_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2013 },
{ "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 },
{ "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
{ "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
--
1.8.5.5
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