[Mesa-dev] [PATCH] mesa: expose ARB_seamless_cubemap_per_texture when supported

Ilia Mirkin imirkin at alum.mit.edu
Sun Jun 22 10:49:31 PDT 2014


All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---

I'm probably missing some reason why this wasn't already enabled, but sending
this out anyways. Feel free to point out the error in my reasoning :)

 src/mesa/main/extensions.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 25e3dab..522f5ad 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -136,6 +136,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_sample_shading",                      o(ARB_sample_shading),                      GL,             2009 },
    { "GL_ARB_sampler_objects",                     o(dummy_true),                              GL,             2009 },
    { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL,             2009 },
+   { "GL_ARB_seamless_cubemap_per_texture",        o(AMD_seamless_cubemap_per_texture),        GL,             2013 },
    { "GL_ARB_separate_shader_objects",             o(dummy_true),                              GL,             2010 },
    { "GL_ARB_shader_atomic_counters",              o(ARB_shader_atomic_counters),              GL,             2011 },
    { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding),                 GL,             2010 },
-- 
1.8.5.5



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