[Mesa-dev] [PATCH] mesa: expose ARB_seamless_cubemap_per_texture when supported
Ilia Mirkin
imirkin at alum.mit.edu
Thu Jun 26 09:53:11 PDT 2014
On Sun, Jun 22, 2014 at 1:49 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> All of the bits appear to already be in place to support this in the
> sampler (which the original AMD version didn't allow).
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> I'm probably missing some reason why this wasn't already enabled, but sending
> this out anyways. Feel free to point out the error in my reasoning :)
Actualy I noticed a semi-similar patch was sent out nearly a year ago:
http://lists.freedesktop.org/archives/mesa-dev/2013-August/043652.html
To which Ken's response was:
http://lists.freedesktop.org/archives/mesa-dev/2013-August/043660.html
after which I guess the ball got dropped...
Ken, is my patch OK then? Or should I do a s/AMD/ARB/ throughout the
tree as well? Or some third option :)
-ilia
>
> src/mesa/main/extensions.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
> index 25e3dab..522f5ad 100644
> --- a/src/mesa/main/extensions.c
> +++ b/src/mesa/main/extensions.c
> @@ -136,6 +136,7 @@ static const struct extension extension_table[] = {
> { "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
> { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
> { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
> + { "GL_ARB_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2013 },
> { "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 },
> { "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
> { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
> --
> 1.8.5.5
>
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