[Mesa-dev] [PATCH 4/4] nvc0: enable ARB_fragment_layer_viewport

Ilia Mirkin imirkin at alum.mit.edu
Mon Jun 23 05:50:40 PDT 2014


On Mon, Jun 23, 2014 at 7:55 AM, Roland Scheidegger <sroland at vmware.com> wrote:
> Am 23.06.2014 12:49, schrieb Roland Scheidegger:
>> Am 22.06.2014 17:10, schrieb Ilia Mirkin:
>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>> ---
>>>  docs/GL3.txt                                    | 2 +-
>>>  docs/relnotes/10.3.html                         | 2 +-
>>>  src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 2 ++
>>>  src/gallium/drivers/nouveau/nvc0/nvc0_screen.c  | 2 +-
>>>  4 files changed, 5 insertions(+), 3 deletions(-)
>>>
>>> diff --git a/docs/GL3.txt b/docs/GL3.txt
>>> index c47a54b..8cfa247 100644
>>> --- a/docs/GL3.txt
>>> +++ b/docs/GL3.txt
>>> @@ -161,7 +161,7 @@ GL 4.3:
>>>    GL_ARB_copy_image                                    not started
>>>    GL_KHR_debug                                         DONE (all drivers)
>>>    GL_ARB_explicit_uniform_location                     DONE (all drivers that support GLSL)
>>> -  GL_ARB_fragment_layer_viewport                       DONE (nv50)
>>> +  GL_ARB_fragment_layer_viewport                       DONE (nv50, nvc0)
>>>    GL_ARB_framebuffer_no_attachments                    not started
>>>    GL_ARB_internalformat_query2                         not started
>>>    GL_ARB_invalidate_subdata                            DONE (all drivers)
>>> diff --git a/docs/relnotes/10.3.html b/docs/relnotes/10.3.html
>>> index 5e29f2d..b65e347 100644
>>> --- a/docs/relnotes/10.3.html
>>> +++ b/docs/relnotes/10.3.html
>>> @@ -53,7 +53,7 @@ Note: some of the new features are only available with certain drivers.
>>>  <li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, softpipe</li>
>>>  <li>GL_ARB_texture_query_lod on radeonsi</li>
>>>  <li>GL_ARB_viewport_array on nvc0</li>
>>> -<li>GL_ARB_fragment_layer_viewport on nv50</li>
>>> +<li>GL_ARB_fragment_layer_viewport on nv50, nvc0</li>
>>>  </ul>
>>>
>>>
>>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
>>> index 667fbc8..ad8d1b0 100644
>>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
>>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
>>> @@ -36,6 +36,8 @@ nvc0_shader_input_address(unsigned sn, unsigned si, unsigned ubase)
>>>     switch (sn) {
>>>     case NV50_SEMANTIC_TESSFACTOR:   return 0x000 + si * 0x4;
>>>     case TGSI_SEMANTIC_PRIMID:       return 0x060;
>>> +   case TGSI_SEMANTIC_LAYER:        return 0x064;
>>> +   case TGSI_SEMANTIC_VIEWPORT_INDEX:return 0x068;
>>>     case TGSI_SEMANTIC_PSIZE:        return 0x06c;
>>>     case TGSI_SEMANTIC_POSITION:     return 0x070;
>>>     case TGSI_SEMANTIC_GENERIC:      return ubase + si * 0x10;
>>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>>> index 2c8f1ca..c02e10a 100644
>>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>>> @@ -164,6 +164,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
>>>     case PIPE_CAP_SAMPLE_SHADING:
>>>     case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
>>>     case PIPE_CAP_TEXTURE_GATHER_SM5:
>>> +   case PIPE_CAP_TGSI_FS_LAYER_VIEWPORT:
>>>        return 1;
>>>     case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
>>>        return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
>>> @@ -181,7 +182,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
>>>     case PIPE_CAP_TGSI_VS_LAYER:
>>>     case PIPE_CAP_FAKE_SW_MSAA:
>>>     case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
>>> -   case PIPE_CAP_TGSI_FS_LAYER_VIEWPORT:
>>>        return 0;
>>>     }
>>>
>>>
>>
>> Is that cap bit really required? Everybody who can do layered viewports
>> ought to be able to do this (as it's required by d3d10). Though I can't
>> say if right now all drivers which support layered viewports can already
>> do it (llvmpipe can), but it might be trivial to fix those up which can't.
>>
>
> (Of course that should have been layered fbs and multiple viewports,
> that short-notation I used there doesn't make much sense...)

Well, I think right now the only drivers that support multiple
viewports are llvmpipe, nv50, nvc0, and r600. I can test out llvmpipe
but would need some help for r600. Would love not to have to add the
cap :)

  -ilia


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