[Mesa-dev] [PATCH 4/4] nvc0: enable ARB_fragment_layer_viewport

Marek Olšák maraeo at gmail.com
Mon Jun 23 13:57:18 PDT 2014


The cap can be removed later if needed.

Marek

On Mon, Jun 23, 2014 at 2:50 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Mon, Jun 23, 2014 at 7:55 AM, Roland Scheidegger <sroland at vmware.com> wrote:
>> Am 23.06.2014 12:49, schrieb Roland Scheidegger:
>>> Am 22.06.2014 17:10, schrieb Ilia Mirkin:
>>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>>> ---
>>>>  docs/GL3.txt                                    | 2 +-
>>>>  docs/relnotes/10.3.html                         | 2 +-
>>>>  src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 2 ++
>>>>  src/gallium/drivers/nouveau/nvc0/nvc0_screen.c  | 2 +-
>>>>  4 files changed, 5 insertions(+), 3 deletions(-)
>>>>
>>>> diff --git a/docs/GL3.txt b/docs/GL3.txt
>>>> index c47a54b..8cfa247 100644
>>>> --- a/docs/GL3.txt
>>>> +++ b/docs/GL3.txt
>>>> @@ -161,7 +161,7 @@ GL 4.3:
>>>>    GL_ARB_copy_image                                    not started
>>>>    GL_KHR_debug                                         DONE (all drivers)
>>>>    GL_ARB_explicit_uniform_location                     DONE (all drivers that support GLSL)
>>>> -  GL_ARB_fragment_layer_viewport                       DONE (nv50)
>>>> +  GL_ARB_fragment_layer_viewport                       DONE (nv50, nvc0)
>>>>    GL_ARB_framebuffer_no_attachments                    not started
>>>>    GL_ARB_internalformat_query2                         not started
>>>>    GL_ARB_invalidate_subdata                            DONE (all drivers)
>>>> diff --git a/docs/relnotes/10.3.html b/docs/relnotes/10.3.html
>>>> index 5e29f2d..b65e347 100644
>>>> --- a/docs/relnotes/10.3.html
>>>> +++ b/docs/relnotes/10.3.html
>>>> @@ -53,7 +53,7 @@ Note: some of the new features are only available with certain drivers.
>>>>  <li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, softpipe</li>
>>>>  <li>GL_ARB_texture_query_lod on radeonsi</li>
>>>>  <li>GL_ARB_viewport_array on nvc0</li>
>>>> -<li>GL_ARB_fragment_layer_viewport on nv50</li>
>>>> +<li>GL_ARB_fragment_layer_viewport on nv50, nvc0</li>
>>>>  </ul>
>>>>
>>>>
>>>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
>>>> index 667fbc8..ad8d1b0 100644
>>>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
>>>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
>>>> @@ -36,6 +36,8 @@ nvc0_shader_input_address(unsigned sn, unsigned si, unsigned ubase)
>>>>     switch (sn) {
>>>>     case NV50_SEMANTIC_TESSFACTOR:   return 0x000 + si * 0x4;
>>>>     case TGSI_SEMANTIC_PRIMID:       return 0x060;
>>>> +   case TGSI_SEMANTIC_LAYER:        return 0x064;
>>>> +   case TGSI_SEMANTIC_VIEWPORT_INDEX:return 0x068;
>>>>     case TGSI_SEMANTIC_PSIZE:        return 0x06c;
>>>>     case TGSI_SEMANTIC_POSITION:     return 0x070;
>>>>     case TGSI_SEMANTIC_GENERIC:      return ubase + si * 0x10;
>>>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>>>> index 2c8f1ca..c02e10a 100644
>>>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>>>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>>>> @@ -164,6 +164,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
>>>>     case PIPE_CAP_SAMPLE_SHADING:
>>>>     case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
>>>>     case PIPE_CAP_TEXTURE_GATHER_SM5:
>>>> +   case PIPE_CAP_TGSI_FS_LAYER_VIEWPORT:
>>>>        return 1;
>>>>     case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
>>>>        return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
>>>> @@ -181,7 +182,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
>>>>     case PIPE_CAP_TGSI_VS_LAYER:
>>>>     case PIPE_CAP_FAKE_SW_MSAA:
>>>>     case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
>>>> -   case PIPE_CAP_TGSI_FS_LAYER_VIEWPORT:
>>>>        return 0;
>>>>     }
>>>>
>>>>
>>>
>>> Is that cap bit really required? Everybody who can do layered viewports
>>> ought to be able to do this (as it's required by d3d10). Though I can't
>>> say if right now all drivers which support layered viewports can already
>>> do it (llvmpipe can), but it might be trivial to fix those up which can't.
>>>
>>
>> (Of course that should have been layered fbs and multiple viewports,
>> that short-notation I used there doesn't make much sense...)
>
> Well, I think right now the only drivers that support multiple
> viewports are llvmpipe, nv50, nvc0, and r600. I can test out llvmpipe
> but would need some help for r600. Would love not to have to add the
> cap :)
>
>   -ilia
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