[Mesa-dev] [PATCH v2 00/23] Multi-stream support for geometry shaders
Iago Toral
itoral at igalia.com
Tue Jun 24 01:10:12 PDT 2014
Hi,
this is a summary of the review process for the multi-stream support
series. Most of the patches got a reviewed-by by either Chris or Ian and
if I am not mistaken only 4 patches still need a reviewed-by so I
hopefully we get these 4 reviewed soon :). Here is the situation of each
of these patches:
Patch 11: glsl: Add support for EmitStreamVertex() and
EndStreamPrimitive().
- Ian requested to split this in 3 patches which have already been sent
to the mailing list as a reply.
- glsl: Modify ir_emit_vertex to have a stream.
- glsl: Modify ir_end_primitive to have a stream.
- Add support for EmitStreamVertex() and EndStreamPrimitive().
- There was some discussion on whether ir_to_mesa.cpp and
st_glsl_to_tgsi.cpp had to be updated too. Based on what was discussed I
concluded that it was not necessary in the end.
Patch 12: glsl: Validate vertex emission in geometry shaders.
- We need to decide if we allow EmitStreamVertex(0) with outputs other
than points. Since Nvidia allows this Ian asked if AMD allowed this too
in order to decide if a bug to the spec should be filed. I confirmed
that AMD allows this too. Maybe we want to test other systems before
making a decision anyway.
- I can also change the patch to disallow this behavior until we decide
otherwise if that is preferred.
Patch 18: i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.
- Needs review
Patch 21: docs: mark "Geometry shader multiple streams" as done for i965
- Needs review
Iago
El 2014-06-18 11:51, Iago Toral Quiroga escribió:
> This series addresses review comments of the previous version and adds
> a few
> things. Summary of the changes in version 2:
>
> Patch 1:
> - Ian: multiple layout(location=) qualifiers
> + This was not a problem in the end.
> - Chris: s/explicitely/explicitly/
> - Chris: Remove 'Id' suffix in variables.
> - Chris: !this->flags.q.streamId for consistency
> - Chris: checks should pass if state->is_version(400, 0)
> - Chris: Check against the real limit and not MAX_VERTEX_STREAMS
> + Plus fixed some other issues we found
>
> Patch 2: already reviewed by Chris, unchanged.
>
> Patch 3:
> - Chris: Replace magic 4's with appropriate constant
> + Also added necessary memset(so_decl, 0, sizeof(so_decl));
>
> Patch 4: already reviewed by Chris, unchanged.
>
> Patch 5: [DONE]
> - Chris: Not right for separable programs.
> + Original patch was okay after discussion in the mailing list, but
> I modified it to make the code more clear.
>
> Patch 6: already reviewed by Chris, unchanged.
>
> Patch 7: already reviewed by Chris, unchanged.
>
> Patch 8: already reviewed by Chris, unchanged.
>
> Patch 9:
> - Chris: Does not work with multiple geometry shaders
> + Now we only store info in the program and not individual shaders
> and we
> set this value after linking all the shaders together (see patch
> 12).
>
> Patch 10: already reviewed by Chris, unchanged.
>
> Patch 11:
> - Chris: EmitStreamVertex() and EndStreamPrimitive() should be normal
> builtins
> + Reimplemented this following Chris' recommendations in the
> mailing list.
>
> Patch 12: already reviewed by Chris, but now expanded:
> + Includes original patch 12 reviewed-by Chris.
> + Sets prog->Geom.UsesStreams (this was being done in patch 11 in the
> original
> series).
> + Link error if emitting to wrong streams (this was being done in
> patch 11 in
> original series)
>
> Patch 13: already reviewed by Chris, unchanged.
>
> Patch 14: already reviewed by Chris, but modified to adapt to changes
> in the
> implementation of ir_emit_vertex and ir_end_primitive from patch 11.
>
> Patch 15: already reviewed by Chris, unchanged.
>
> Patch 16:
> - Chris: Do no set Ctx->Const.MaxVertexStreams to MAX_VERTEX_STREAMS
> globally.
> + Now this is done in the i965 driver only (see patch 20).
>
> Patch 17: already reviewed by Chris, unchanged.
>
> Patch 18: NEW
> + Adds multi-stream querying for GL_PRIMITIVES_GENERATED
>
> Patch 19 (was patch 18 in original series)
> - Chris: s/stream/index
> + Plus added the same logic for GL_PRIMITIVES_GENERATED
>
> Patch 20: NEW
> + Enables up to MAX_VERTEX_STREAMS in i965.
>
> Patch 21: NEW
> + Mark multiple streams done for i965.
>
> Patch 22: NEW
> Patch 23: NEW
> + Fixed incorrect initilization and cloning of UsesEndPrimitive flag.
>
>
> Iago Toral Quiroga (20):
> mesa: add StreamId information to transform feedback outputs.
> i965: Enable transform feedback for streams > 0
> glsl: Assign GLSL StreamIds to transform feedback outputs.
> glsl: Fail to link if inter-stage input/outputs are not assigned to
> stream 0
> glsl: Add methods to retrive a varying's name and streamId.
> glsl: Two varyings can't write to the same buffer from different
> streams.
> glsl: Only geometry shader outputs can be associated with non-zero
> streams.
> glsl: Store info about geometry shaders that emit vertices to
> non-zero
> streams.
> i965/gs: Set number of control data bits for stream mode.
> glsl: Add support for EmitStreamVertex() and EndStreamPrimitive().
> glsl: Validate vertex emission in geometry shaders.
> i965/gs: Set control data bits for vertices emitted in stream mode.
> glsl: include streamId when reading/printing emit-vertex and
> end-primitive IR.
> mesa: Include stream information in indexed queries.
> i965: Implement GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN with
> non-zero
> streams.
> i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.
> mesa: Enable simultaneous queries on different streams.
> i965: Enable vertex streams up to MAX_VERTEX_STREAMS.
> mesa: Init Geom.UsesEndPrimitive in shader programs.
> mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.
>
> Samuel Iglesias Gonsalvez (3):
> glsl: Add parsing support for multi-stream output in geometry
> shaders.
> glsl: include streamId when reading/printing ir_variable IR.
> docs: mark "Geometry shader multiple streams" as done for i965
>
> docs/GL3.txt | 2 +-
> src/glsl/ast.h | 5 +
> src/glsl/ast_to_hir.cpp | 17 +++
> src/glsl/ast_type.cpp | 39 +++++-
> src/glsl/builtin_functions.cpp | 52 +++++++-
> src/glsl/glsl_parser.yy | 49 +++++++
> src/glsl/glsl_parser_extras.h | 18 +++
> src/glsl/glsl_types.h | 5 +
> src/glsl/ir.h | 39 ++++--
> src/glsl/ir_hierarchical_visitor.cpp | 50 +++++---
> src/glsl/ir_hierarchical_visitor.h | 6 +-
> src/glsl/ir_hv_accept.cpp | 21 ++-
> src/glsl/ir_print_visitor.cpp | 20 ++-
> src/glsl/ir_reader.cpp | 28 +++-
> src/glsl/ir_rvalue_visitor.cpp | 37 ++++++
> src/glsl/ir_rvalue_visitor.h | 6 +
> src/glsl/link_varyings.cpp | 41 +++++-
> src/glsl/link_varyings.h | 17 +++
> src/glsl/linker.cpp | 148
> ++++++++++++++++++++--
> src/glsl/lower_output_reads.cpp | 4 +-
> src/glsl/lower_packed_varyings.cpp | 4 +-
> src/glsl/opt_dead_code_local.cpp | 2 +-
> src/mesa/drivers/dri/i965/brw_context.c | 4 +
> src/mesa/drivers/dri/i965/brw_vec4_gs.c | 9 +-
> src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 51 +++++++-
> src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h | 1 +
> src/mesa/drivers/dri/i965/gen6_queryobj.c | 21 +--
> src/mesa/drivers/dri/i965/gen7_sol_state.c | 67 ++++++----
> src/mesa/main/mtypes.h | 8 +-
> src/mesa/main/queryobj.c | 18 +--
> src/mesa/main/shaderapi.c | 1 +
> src/mesa/main/shaderobj.c | 2 +
> src/mesa/program/program.c | 2 +
> 33 files changed, 681 insertions(+), 113 deletions(-)
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