[Mesa-dev] [PATCH v2 00/23] Multi-stream support for geometry shaders

Iago Toral itoral at igalia.com
Tue Jun 24 01:10:12 PDT 2014


Hi,

this is a summary of the review process for the multi-stream support 
series. Most of the patches got a reviewed-by by either Chris or Ian and 
if I am not mistaken only 4 patches still need a reviewed-by so I 
hopefully we get these 4 reviewed soon :). Here is the situation of each 
of these patches:

Patch 11: glsl: Add support for EmitStreamVertex() and 
EndStreamPrimitive().
- Ian requested to split this in 3 patches which have already been sent 
to the mailing list as a reply.
   - glsl: Modify ir_emit_vertex to have a stream.
   - glsl: Modify ir_end_primitive to have a stream.
   - Add support for EmitStreamVertex() and EndStreamPrimitive().
- There was some discussion on whether ir_to_mesa.cpp and 
st_glsl_to_tgsi.cpp had to be updated too. Based on what was discussed I 
concluded that it was not necessary in the end.

Patch 12: glsl: Validate vertex emission in geometry shaders.
- We need to decide if we allow EmitStreamVertex(0) with outputs other 
than points. Since Nvidia allows this Ian asked if AMD allowed this too 
in order to decide if a bug to the spec should be filed. I confirmed 
that AMD allows this too. Maybe we want to test other systems before 
making a decision anyway.
- I can also change the patch to disallow this behavior until we decide 
otherwise if that is preferred.

Patch 18: i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.
- Needs review

Patch 21: docs: mark "Geometry shader multiple streams" as done for i965
- Needs review

Iago


El 2014-06-18 11:51, Iago Toral Quiroga escribió:
> This series addresses review comments of the previous version and adds 
> a few
> things. Summary of the changes in version 2:
> 
> Patch 1:
>   - Ian: multiple layout(location=) qualifiers
>     + This was not a problem in the end.
>   - Chris: s/explicitely/explicitly/
>   - Chris: Remove 'Id' suffix in variables.
>   - Chris: !this->flags.q.streamId for consistency
>   - Chris: checks should pass if state->is_version(400, 0)
>   - Chris: Check against the real limit and not MAX_VERTEX_STREAMS
>   + Plus fixed some other issues we found
> 
> Patch 2: already reviewed by Chris, unchanged.
> 
> Patch 3:
>   - Chris: Replace magic 4's with appropriate constant
>     + Also added necessary memset(so_decl, 0, sizeof(so_decl));
> 
> Patch 4: already reviewed by Chris, unchanged.
> 
> Patch 5: [DONE]
>   - Chris: Not right for separable programs.
>     + Original patch was okay after discussion in the mailing list, but
>       I modified it to make the code more clear.
> 
> Patch 6: already reviewed by Chris, unchanged.
> 
> Patch 7: already reviewed by Chris, unchanged.
> 
> Patch 8: already reviewed by Chris, unchanged.
> 
> Patch 9:
>   - Chris: Does not work with multiple geometry shaders
>     + Now we only store info in the program and not individual shaders 
> and we
>       set this value after linking all the shaders together (see patch 
> 12).
> 
> Patch 10: already reviewed by Chris, unchanged.
> 
> Patch 11:
>   - Chris: EmitStreamVertex() and EndStreamPrimitive() should be normal 
> builtins
>     + Reimplemented this following Chris' recommendations in the 
> mailing list.
> 
> Patch 12: already reviewed by Chris, but now expanded:
>   + Includes original patch 12 reviewed-by Chris.
>   + Sets prog->Geom.UsesStreams (this was being done in patch 11 in the 
> original
>     series).
>   + Link error if emitting to wrong streams (this was being done in 
> patch 11 in
>     original series)
> 
> Patch 13: already reviewed by Chris, unchanged.
> 
> Patch 14: already reviewed by Chris, but modified to adapt to changes 
> in the
> implementation of ir_emit_vertex and ir_end_primitive from patch 11.
> 
> Patch 15: already reviewed by Chris, unchanged.
> 
> Patch 16:
>   - Chris: Do no set Ctx->Const.MaxVertexStreams to MAX_VERTEX_STREAMS 
> globally.
>     + Now this is done in the i965 driver only (see patch 20).
> 
> Patch 17: already reviewed by Chris, unchanged.
> 
> Patch 18: NEW
>   + Adds multi-stream querying for GL_PRIMITIVES_GENERATED
> 
> Patch 19 (was patch 18 in original series)
>   - Chris: s/stream/index
>   + Plus added the same logic for GL_PRIMITIVES_GENERATED
> 
> Patch 20: NEW
>   + Enables up to MAX_VERTEX_STREAMS in i965.
> 
> Patch 21: NEW
>   + Mark multiple streams done for i965.
> 
> Patch 22: NEW
> Patch 23: NEW
>   + Fixed incorrect initilization and cloning of UsesEndPrimitive flag.
> 
> 
> Iago Toral Quiroga (20):
>   mesa: add StreamId information to transform feedback outputs.
>   i965: Enable transform feedback for streams > 0
>   glsl: Assign GLSL StreamIds to transform feedback outputs.
>   glsl: Fail to link if inter-stage input/outputs are not assigned to
>     stream 0
>   glsl: Add methods to retrive a varying's name and streamId.
>   glsl: Two varyings can't write to the same buffer from different
>     streams.
>   glsl: Only geometry shader outputs can be associated with non-zero
>     streams.
>   glsl: Store info about geometry shaders that emit vertices to 
> non-zero
>     streams.
>   i965/gs: Set number of control data bits for stream mode.
>   glsl: Add support for EmitStreamVertex() and EndStreamPrimitive().
>   glsl: Validate vertex emission in geometry shaders.
>   i965/gs: Set control data bits for vertices emitted in stream mode.
>   glsl: include streamId when reading/printing emit-vertex and
>     end-primitive IR.
>   mesa: Include stream information in indexed queries.
>   i965: Implement GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN with 
> non-zero
>     streams.
>   i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.
>   mesa: Enable simultaneous queries on different streams.
>   i965: Enable vertex streams up to MAX_VERTEX_STREAMS.
>   mesa: Init Geom.UsesEndPrimitive in shader programs.
>   mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.
> 
> Samuel Iglesias Gonsalvez (3):
>   glsl: Add parsing support for multi-stream output in geometry 
> shaders.
>   glsl: include streamId when reading/printing ir_variable IR.
>   docs: mark "Geometry shader multiple streams" as done for i965
> 
>  docs/GL3.txt                                      |   2 +-
>  src/glsl/ast.h                                    |   5 +
>  src/glsl/ast_to_hir.cpp                           |  17 +++
>  src/glsl/ast_type.cpp                             |  39 +++++-
>  src/glsl/builtin_functions.cpp                    |  52 +++++++-
>  src/glsl/glsl_parser.yy                           |  49 +++++++
>  src/glsl/glsl_parser_extras.h                     |  18 +++
>  src/glsl/glsl_types.h                             |   5 +
>  src/glsl/ir.h                                     |  39 ++++--
>  src/glsl/ir_hierarchical_visitor.cpp              |  50 +++++---
>  src/glsl/ir_hierarchical_visitor.h                |   6 +-
>  src/glsl/ir_hv_accept.cpp                         |  21 ++-
>  src/glsl/ir_print_visitor.cpp                     |  20 ++-
>  src/glsl/ir_reader.cpp                            |  28 +++-
>  src/glsl/ir_rvalue_visitor.cpp                    |  37 ++++++
>  src/glsl/ir_rvalue_visitor.h                      |   6 +
>  src/glsl/link_varyings.cpp                        |  41 +++++-
>  src/glsl/link_varyings.h                          |  17 +++
>  src/glsl/linker.cpp                               | 148 
> ++++++++++++++++++++--
>  src/glsl/lower_output_reads.cpp                   |   4 +-
>  src/glsl/lower_packed_varyings.cpp                |   4 +-
>  src/glsl/opt_dead_code_local.cpp                  |   2 +-
>  src/mesa/drivers/dri/i965/brw_context.c           |   4 +
>  src/mesa/drivers/dri/i965/brw_vec4_gs.c           |   9 +-
>  src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp |  51 +++++++-
>  src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h   |   1 +
>  src/mesa/drivers/dri/i965/gen6_queryobj.c         |  21 +--
>  src/mesa/drivers/dri/i965/gen7_sol_state.c        |  67 ++++++----
>  src/mesa/main/mtypes.h                            |   8 +-
>  src/mesa/main/queryobj.c                          |  18 +--
>  src/mesa/main/shaderapi.c                         |   1 +
>  src/mesa/main/shaderobj.c                         |   2 +
>  src/mesa/program/program.c                        |   2 +
>  33 files changed, 681 insertions(+), 113 deletions(-)


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