[Mesa-dev] [PATCH 2/2] glsl: Improve debug output and variable names for opt_dead_code_local.
Aras Pranckevicius
aras at unity3d.com
Thu Mar 6 00:08:30 PST 2014
>
> -static bool debug = false;
> +static bool debug = true;
>
Accidental debug flag?
--
Aras Pranckevičius
work: http://unity3d.com
home: http://aras-p.info
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