[Mesa-dev] [PATCH 2/2] glsl: Improve debug output and variable names for opt_dead_code_local.

Aras Pranckevicius aras at unity3d.com
Thu Mar 6 00:08:30 PST 2014


>
> -static bool debug = false;
> +static bool debug = true;
>

Accidental debug flag?


-- 
Aras Pranckevičius
work: http://unity3d.com
home: http://aras-p.info
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