[Mesa-dev] [PATCH 2/2] glsl: Improve debug output and variable names for opt_dead_code_local.

Eric Anholt eric at anholt.net
Thu Mar 6 09:03:41 PST 2014


Aras Pranckevicius <aras at unity3d.com> writes:

>>
>> -static bool debug = false;
>> +static bool debug = true;
>>
>
> Accidental debug flag?

Yeah, caught that just after sending it out.  I've been bad at these
recently :(
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