[Mesa-dev] [Bug 66346] shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Mar 7 14:45:00 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=66346
--- Comment #9 from José Fonseca <jfonseca at vmware.com> ---
(In reply to comment #4)
> We
> assume *everywhere* that GLhandleARB == GLuint... to the point that
> glGetActiveAttrib and glGetActiveAttribARB (and many, many others) are the
> same function.
(In reply to comment #5)
> Looks like there's about 20 functions which would have be split into ARB
> (GLhandleARB) and non-ARB (GLuint) flavors.
Er.. Yes, I glossed over the aliasing issue. So a proper fix is not as simple
as I painted earlier.
It would however fix the build -- and leave it no less no more broken than
before.
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